As you will, so mote it be:
Avoid Conflict
This is what you do when you want to sneak past people, bluff your way through trouble or just try to defuse a potentially troublesome situation. When you avoid conflict, roll+fear. On a hit, you evade any trouble. On a 7-9, choose 1.
o You only just make it; take +1 pain.
o You’ve only delayed the inevitable; you can’t avoid this conflict the next time it comes up.
o You leave in haste; leave behind anything you were carrying or anyone you were bringing with you.
Charge Through
This is what you do when you want to just push through obstacles, using physical force or strong language to overcome resistance. When you charge through, roll+anger. On a hit, you clear any obstacle; barriers are broken, characters are stunned. On a 7-9, choose 1.
o You can’t control your temper; your target or someone near them takes +1 pain.
o You destroy something in the process; smash a valuable object you are carrying or which is in the scene.
o You’ve shown your dark side to your friends; take -1 Hx with another character who saw this.
o You’ve made a scene; anyone nearby or searching for you is alerted to your presence.
Lash Out
This is what you do when you get in a fight and you want to hurt someone or at least stop them from hurting you. When you lash out, roll+anger. On a 10+, choose one. On a 7-9, your target must choose one.
o They take pain.
o They’re rendered harmless.
o They shut up.
Make Demands
This is what you do when you tell someone what you expect of them or try to secure their co-operation. When you make demands, roll+desire. On a 10+, hold 2 against them if they don’t give you what you want. On a 7-9, hold 1 against them if they don’t give you what you want, but if they do, they take +1Hx with you. You may spend hold 1-for-1 to give you +1 now when you make a move against or interfere with that character.
Stir Trouble
This is what you do when you tell someone what’s what or try to provoke them with the uncomfortable truth or a nasty lie. When you stir trouble, roll+envy. On a hit, they believe what you say for now, until they find out otherwise. On a 7-9, you’ve got no control over what happens next, take -1 ongoing against them until they’ve calmed down.
Stick Your Nose In
This is what you do when you want answers from someone and get all up in their business. When you stick your nose in, roll+envy. On a 10+, both. On a 7-9, choose 1 or they may take +1 Hx with you and you get both.
o They have to tell you what’s on their mind.
o They have to involve you in what they’re doing.