Some more notes on the new playbook pdf, and some questions, in case they're wanted (if not, ignore)...
The Angel's healing moves:
* Stabilizing someone has an ambiguous clause ("...and choose 2..."), which doesn't specify *who* does the choosing. The context implies that it's the Angel who does, but the grammar suggests that it's "they" (the victim/subject). Reading the options makes it fairly clear that it's the Angel, but I can imagine this might trip some people up.
* "Speeding the recovery" of someone. I'm still not entirely sure what happens when a character *isn't* treated. Are they experiencing some kind of game-impacting agony? Does that mean that, as MC, I should inflict all kinds of suffering on any PC who's taken one or two segments of harm? Why would I want an Angel to treat my 3:00 harm, in other words?
* The last line implies that *none* of the Angel moves apply to NPCs. Is this correct, or just the last one? (That sounds a bit disappointing - it would be fun to roll the healing moves on NPCs sometimes, it seems to me - particularly important ones, where their survival or their debt or them blabbing secrets could be very interesting to us. But I could be wrong, of course!)
Battlebabe:
The Battlebabe who is Ice Cold rolls +cool on all Battle moves. In the First Edition, the Battlebabe still rolled +hard on seize by force. Does that mean that it's no longer true that "you're better at getting into trouble than out of it"? If not, what else does this refer to?
(This is similar to the Savvyhead question, above.)
Battle Moves:
These are quite interesting, especially the various broken-out forms of the old seize by force.
Is there anywhere online where you have discussed the why's and how's of this change to the rules? How were the old rules failing players, and why did you feel the new rules were necessary and/or an improvement? I'd love to hear more of your thoughts on this.
Thanks!