That's an interesting idea; I like it. You don't just have access to the back of the rulebook - you have an ongoing conversation with the GM as content is created for your game. You could even go further and take inspiration from the Quarantine playbook for Apocalypse World.
(If you've never used the Quarantine, the start-of-session move, over time, creates a history of the world and the apocalypse, with the player and the MC taking turns adding to the lore. I could see something like that making for a very interesting way to develop Ideology or Natural Philosophy in the context of Freebooting Venus.)
More in line with the rules-as-written, it would be very symmetrical if the Ideology skill allowed the player to add 1 to a DEMAND SOMETHING roll when they invoked a particular ideology or fact of history or science. As a reader of the rules, I'm immediately wondering why something like that isn't included - does this rule interact with another portion of the rules, not as-yet disclosed?
But now I'm just speculating, so I'll stop while I'm ahead. I'm glad to hear I'm not the only one who felt this way about this bit of text, anyway!
(When Vincent tells us what the other 6 skills are, that may also clarify things, of course.)