First: I'm sure it doesn't, but if this whole conversation is dependent on the Big Model's conception of specific kinds of authority (eg, content vs situation vs whatever the rest are), then fine. I'm not committed to how it partitions up pieces of authority.
Here's the incomplete list you suggested of ways a game can foster assent:
Provoking a contribution
Assigning responsibility
Providing constraint
Asking a question
Inspiring a contribution
Assigning authority
Helping form a contribution
Providing instruction
Providing a model to follow
Granting permission
Making a suggestion
Interrupting your contribution
Anticipating your contribution
Calling for affirmation
Holding your contribution in suspense
I see prompts and constraints all over the place in AW with tags, size, wants, surplus, obligations.
On the MC side, things like
tell them the consequences and ask or
turn their question back on them angle towards provoking a contribution, providing constraint, interrupting your contribution, granting permission...
But I can't let go, man! The running thread through these,
the thing they are all predicated on, is assigning authority. The MC decides what the possible consequences are. The MC decides when to relinquish her authority and ask the players what the burn flats look like or whatever. Furthermore, we agree it's at least a piece of pretty much all the components of AW, and you've further agreed it's an important piece of pretty much every game ever. How is that not devastating to the claim that assigning authority is not a uniquely useful or fundamental way of fostering assent? I mean, I get that you don't accept my claim that these things are predicated on assigning authority (that's literally the substance of your claim). But how is that? Are you willing to, you know, show your work on this one as you did with GNS?
PS -- I know you're likely tired of this, and you've elsewhere indicated this is a super busy time for you, so if not then just say so and I'll stop bugging you. This is genuine confusion and a desire to understand on my part, not some attempt to get you riled up and certainly not to undercut what you're doing.
Paul T: Fiasco doesn't exactly ignore authority altogether. Doesn't it care about who establishes a scene and who resolves it? Doesn't it even go so far as to care about who
decides who will establish and resolve?