As I mentioned in another thread, we recently started an In A Wicked Age game, deciding to cleave closely to the "sword & sorcery" genre by setting the game in R. E. Howard's "Hyborian Age" (in which the myriad Conan stories are set). It has already proved both awesome and hilarious, and the players have jumped into it with both feet. In our most recent session (which actually turned out to be a "prequel" to the first session), the oracle "God Kings of War" was chosen. The elements included were:
2D - A cask of honey wine, tribute to a fierce bandit-queen.
8D - An order of magician-monks who punish blasphemers.
9D - A much-decorated company of the enemy’s light cavalry.
JD - A vengeful and jealous god, displeased by the lapses of his followers, however scrupulously they observe.
Once again taking place in Stygia, the characters included:
Sorcha, the Cimmerian "bandit queen," who had recently taken over a settlement on the Stygian coast. Her best interests are to extend her control to new lands and plunder the riches of Stygia's palaces and temples.
Arroch, the Aquilonian mercenary, commander of Sorcha's fearsome cavalry scouts. His best interests are to seduce Sorcha, then to supplant Sorcha. Arroch is an NPC.
Teru, a Stygian magician-monk of Set, sent to the contested lands to return them to the faith. His best interests are to kill Sorcha and restore the worship of Set to the region.
Sekharoth, fellow monk and compatriot of Teru. It is in his best interest to make and example out of Sorcha and undermine Teru (i.e. take the credit for Sorcha's downfall). Sekharoth is an NPC.
And finally the jealous and vengeful god Set, who seeks to return the land to his worship by corrupting Sorcha to be his tool. Hilariously, the god is a player-character, whose far-reaching special strength turns out to be "possession."
I was so inspired by the players' characterizations and how the session unfolded that I decided to pay homage to the source material in another way - pulp fiction! What follows is an account of the story. So, without further ado, I give you:
Whispers of the Serpent God
Chroniclers on the Road
It was late afternoon. The Stygian sun shone down cruelly on the parched landscape, heat shimmers giving the tantalizing illusion of water where there was none. In the distance, distorted shapes could be seen, other travelers ahead on the road. At least that is what Teru hoped - now that Sorcha, the self-styled "Bandit Queen" had forcibly carved her principality out of this land, the roads were no longer safe. As yet another territory at the fringes of Stygian control was lost to the King of Luxor, yet another pack of jackals tearing a piece from the ancient and once-mighty empire.
A young magician-monk of Set, Teru and his traveling companion Sekharoth had come to this frontier land on a mission; return the land to the faith. An outlander barbarian, Sorcha had torn down the temples of Set, and it was said that just in the short time that she had held sway over the lands surrounding the port town of Gurbekhan, obeisance to other gods had become commonplace. This blasphemy could not be allowed to continue. It must be punished, and Sorcha must be destroyed. An example would be made of her, and her downfall would serve as a warning to any who thought to defy the power of Set.
To that end, Teru and Sekharoth made their way along this hot, dusty track to Gurbekhan. For weeks they had prepared for this endeavor, both men eschewing the clean-shaven skulls of their order. The stubble on Teru's head now looked less like priestly grooming and more like a sensible concession to the heat. Sekharoth had taken the extreme step of cultivating a goatee, a look which gave his large, imposing frame a brooding quality. Teru could not help but feel the import of their task, that the very eyes of Set were upon him and his companion. He could not have suspected just how close to the mark his feeling was...
As the incognito monks made their way along the road, they were eventually able to distinguish the form of a wagon, flanked by four riders. As the afternoon wore on, they drew closer, gaining ground against the slow-moving wagon. Eventually, one of the riders peeled off and approached them. As he drew closer, Teru was able to discern that he was a slender, flint-eyed man, bow-legged from a lifetime spent in the saddle. Though deeply tanned, the Aquilonian cast to his features marked him as one of Sorcha's outlanders, a sell-sword adventurer serving the Bandit Queen in exchange for fame and booty. With a curved saber at his hip gleaming in the harsh sunlight, the rider reined up his mount sharply before the Stygians, his demand terse; "What is your business on this road?"
Teru gave voice to the carefully-contrived cover story to which he and Sekharoth had agreed before they set out; "My lord, we are chroniclers, keepers of the history of this land. Word has spread that a new chapter is to be written. We are come to bear witness to the words and deeds of the new queen."
The rider gave a sharp, humorless laugh. "Is that so? Well, then there is much work for you to do. But it is not just the deeds of Sorcha to which you must bear witness. Mark me well, for I am Arroch, commander of her majesty's vanguard, and it has been my riders who have conquered much of this land in her name."
"So shall it be written, Lord Arroch," Teru said without pause.
The rider eyed the Stygians - apart from the curved daggers any sensible man carried in this land, the two 'chroniclers' were unarmed, though he suspected the big one knew how to handle his walking stick. Still, they looked mostly harmless, and Arroch said as much. "Come, it is an hour yet to Gurbekhan and I will regale you with tales of our daring exploits to pass the otherwise tedious time."
"Just so, my lord." Teru smiled a toothy grin that did not reach his eyes, but Arroch took no notice, instead turning to signal his compatriots still accompanying the wagon.
As the men approached the conveyance, now pausing to wait for them, Teru and Sekharoth could see it held an enormous tun. As the wagon set off again, the two emaciated oxen struggled under its weight. Finding a brief pause in Arroch's constant, self-aggrandizing prattle, Teru shot in an inquiry; "And what is this wagon, so valuable that it requires an escort of such obvious importance?" From the buckboard the portly, one-eyed drover tersely spat a reply, "Honeyed wine, tribute to the new queen."
Arroch picked up seamlessly. "Just so. The people of the hinterland have seen fit to honor their new mistress, who has freed them from their Stygian bondage." The drover looked askance at the horseman, but wisely kept his mouth shut. Unaware, Arroch continued, "This, the fruit of their labors, is bound for the queen's own table."
Teru and Sekharoth exchanged a quick conspiratorial glance.
Procuring Poison
It was late evening by the time the little group reached the walls of Gurbekhan. They posted up at a wayhouse where Jamal the carter could water his oxen, clean himself up, and change into what little finery he had before delivering his tribute to the new queen. Teru and Sekharoth obtained a room, but not before Arroch promised to return. "Sharpen your quills, boys, I have more tales to tell! I am off to see the queen, but I will return anon to collect up yonder fat carter." And with that he was off.
As soon as Sekharoth could peek into the inn's cramped, darkened hallway to confirm the cavalryman was gone, he rounded on Teru. "I know a man. Here, in this very city. A black-marketeer by the name of Al-Q'ut. He will have poison, I am sure of it. If we act quickly, we can taint this wine. We shall slay this bandit 'queen' and half her entourage in one fell act!" For his part Teru was skeptical. He felt that a more public end, perhaps being burned at the stake or flayed alive or devoured by scarabs would be more fitting. But his companion seemed adamant, and at the very least they would come away from this with another tool that might come in handy. Slipping out of the wayhouse by a little-used side entrance, the two monks stole into the night.
The first thing that the two men noticed was that the streets were nearly deserted. It was unnaturally quiet, the calm disturbed only by the cool sea breeze. It was just after sunset, and in the desert lands of Stygia this time of night usually brought people out of their homes. The cool evening was a time for worship, socializing, or conducting business away from the uncomfortable heat of the day. But tonight there were few people outside. And no women whatsoever. The pair avoided the boisterous bands of soldiers - sell-swords - who were the only parties roaming the streets. The men approached a non-descript door in an unassuming house, upon which Sekharoth knocked quietly. Shortly, the door opened just a crack. A surprised voice from inside hissed, "You?!?" A bony arm reached out, grabbing Sekharoth by the cloak, jerking him inside. "Are you mad? Come in quickly! Quickly!" Teru followed.
In the dim, cluttered interior of the dwelling Teru got his first good look at Al-Q'ut. He was small, somewhat dirty, with slightly bulging eyes. He demanded to know just what Sekharoth thought he was doing, and whether the monk was, in fact, trying to get them all killed. Sekharoth explained the task that lay before the monks and of the opportunity presented by the tun of honeyed wine. Invoking the name of Set to instill faith (or fear) in the man, Sekharoth demanded the black-marketeer's aid in the form of poison. "I know you have it. Give it to us now and let us strike this blow for Father Night!"
Perhaps it was chance. Perhaps it was Sekharoth's invocation of the god's name. Perhaps it was the alignment of the stars. Whatever the cause, at that moment Set's gaze and attention was cast upon the tableau unfolding in the darkened dwelling. With a knowing available only to the divine, the god comprehended at an instant what these insignificant mortals were attempting in his name. For weeks the god had looked down upon this tiny settlement and seethed. His priests slaughtered, his temple defiled, idols to lesser gods erected in lands that were his by right. It angered him, and he had several times considered blowing forth a mighty sandstorm that would wipe the town and its heathen usurpers from the map. But retribution was a long game requiring patience. This barbarian "queen" must be dealt with, that much was true. But her fierceness was a tool, and how much sweeter would his vengeance be if she could be turned to his cause? And here came these "devout" monks, about to fail him while invoking his name! Simpletons! Though the serpent in him applauded the idea of using poison, Set had bigger plans. He had to act before these mortals did something foolish, as was always the way of mortals. Sending forth a tendril of his power, he slithered into the mind of Al-Q'ut, casting aside the man's will as one might shed a cloak. Or as a serpent might shed a skin.
Though he did not comprehend its source, Teru noted the sudden steel in the black-marketeer's voice, the sudden cold, hard, deep cast to his eyes. "No. You shall not have it. Be gone and do not return." Undeterred, Sekharoth brandished his stout walking stick. "Tell me where it is, cur, or I shall be forced to beat you soundly."
For his part, Teru invoked the name of Set himself. Ordinarily, the magician-monk could adopt the beguiling, hypnotic gaze of the cobra, shaping the opinions of the weak-willed. But the gaze returned by Al-Q'ut was flat. Void. Empty. Teru began to suspect something was very wrong indeed.
Seeing that his threats were having no effect, Sekharoth turned from Al-Q'ut in disgust. "Fine, I'll find it myself," he blustered, and began ransacking the cluttered abode. Boxes, casks, amphorae, and satchels of every shape, size, and description lay scattered about the place, each containing some article of variously worthless, valuable, legitimate, stolen, or contraband good. Calmly, Al-Q'ut strode to Sekharoth and laid a hand upon his arm. His grip was like iron. With a grunt, Sekharoth tore himself away. Seizing Al-Q'ut's wife (recently appeared to see what all of the commotion was about), the big monk grabbed the collar of her garment, forcing her to her knees and cruelly twisting to constrict her breathing. "Give me what I want, or you will become a widower this night."
Though most who dealt with him believed the weasely Al-Q'ut bore loyalty to no one but himself, the threat to the one person in the world he held most dear was enough to cause the man's will to reassert itself. Concentration suddenly rent asunder, the god's control over the mortal was broken, the backlash causing some portion of Set's energy to be spilled into the aether. A sudden peal of thunder was heard in the distance. As if waking from a hazy dream, the black-marketeer's eyes regained focus. "Of course! Yes, I'll give you the poison!" Retrieving a small, unlabeled cask from a cluttered shelf, he said, "Take it and go!"
Satisfied, Sekharoth took the cask and stepped back into the night without another word. Before leaving, Teru cast one last glance back at Al-Q'ut, now comforting his wife and once again showing no outward signs of what mystery had just transpired. Giving a shiver, Teru followed Sekharoth back out into the darkened streets.
Easy Come, Easy Go
If the monks thought to slip back to the wayhouse unseen, their plans were soon put awry. Hastily doubling back to avoid the sounds of an obvious scuffle ahead (undoubtedly the vicious pummeling of a local administered by Sorcha's thugs), the two men blundered into another group of bandit sell-swords. "Well, well, what have we here?" blustered a heavily-scarred Hyrkanian. The stink of alcohol clung about the mercenaries like a fog, and their Hyrkanian leader was visibly reeling on his feet. When his eyes managed to focus in the same direction, he eyed the small cask in Sekharoth's hands.
"Come, we don't want any trouble," said Teru. "We're just trying to get to our inn."
"If you don't want any trouble, what are you doing out at night like a pack of thieves? And what have you got there? Give it here!" The man made a drunken lunge for the cask of poison. Another made a grab for Teru, but managed only to get hold of his cloak. With a quickness surprising for his size, Sekharoth leapt back a pace - only to give Teru a sharp shove towards the drunken Hyrkanian, then turn to flee. "Not so fast, cur!" said one of the other bandits, leaping over the tangle of men and shoulder-checking Sekharoth into the wall of the alley. As the big monk fell, the poison dropped from his hands, the miniature barrel rolling and coming to a rest a few paces away.
While the monks did their best to scuttle away, what followed was a savage beating, albeit one administered by a pack of fumbling drunks. Sekharoth suffered the worst of it, probably because his bigger size meant more of the sell-swords devoted themselves to kicking him rather than Teru. One of the bandit mercenaries staggered aside to retrieve the cask, uncorked it, and took a swig. "Pfaugh! Is this what passes for fine spirits in this cursed land?!? This stuff is horrid! Here, taste this!"
"Blech! You idiot, that's awful!"
"I know! Is that not the worst thing you've ever tasted? Shadoch, come try this!"
Their energy and immediate appetite for violence spent, the bandits moved on in search of other prey. Despite the soreness in his now swollen lip, Teru couldn't help but smile, for he knew that at least some of Sorcha's men would be dead by morning.