Eclipse Phase: Apocalypse

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Eclipse Phase: Apocalypse
« on: February 20, 2015, 04:27:09 PM »
I put together a hack for Eclipse Phase.

The essential philosophy was to keep it simple, and so I was able to convert pretty much all the complicated morphs and cybernetics of the original game simply by using "tags". I also came up with a simpler, more streamlined "harm move" that removes the weirdness of original AW where "success" was actually "failure." There's lots of other little quirks, innovations, and outright idea theft from these fine boards.

http://home.comcast.net/~of_the_woods/EP/Eclipse_Phase_Apocalypse.docx

It's also hosted on:
https://eclipse-phase-apocalypse.obsidianportal.com/

Re: Eclipse Phase: Apocalypse
« Reply #1 on: February 22, 2015, 12:34:31 PM »
Curses! You beat me to it. I've been working on my own hack for Eclipse Phase. You are so much further along than I am.

It looks good. I was a little wary of the +glitched/+boosted mechanic when I first read it but when I saw the way it works with the rep system it clicked for me. Nice job. Keeping the morph/mod system relatively simple was a good idea too. I'll give you some more feedback when I have a chance to give it a deep read.

Re: Eclipse Phase: Apocalypse
« Reply #2 on: March 01, 2015, 03:39:02 AM »
Thanks :)

I'm particularly proud of the new damage move. It removes all the math in original AW combat (no more calculating "harm as established"), you roll the move using Armor as a stat, and either take no damage (10+), partial damage or other consequence (7-9) or full weapon damage (failure).

The benefit is, I don't have to calculate incoming harm, I just say "you take damage, roll the move" and the move determines what damage they take. Also, the move isn't weirdly inverted like the AW damage move, where you wanted to fail it. In this hack, rolling high is always good for the PC.

This DOES result in a more lethal game, as a few bad rolls can put you down quickly, as armor isn't constantly mitigating every bit of incoming harm, but it means smaller-caliber weapons are still a threat, and in Eclipse Phase, death is a temporary state, so adding a bit more lethality to it wasn't a problem.

As for the boosted/glitched/elevated/degraded mechanic, in a crunchy sci-fi game with lots of potential tags, I wanted a sliding-scale for success so I could pile on complications, and they could invoke cyberware traits or whatever to counter those complications. That's the sole purpose of that scale. I stole the boosted/glitched from a Shadowrun Dungeon World hack, and added elevated/degraded.

Also, it lets me do things, like for "Drug Use", where a "boosted" roll means addiction is impossible. Or like the "Skirmish" melee move, where one of the options is to be "boosted" on the damage move you're making, which basically ensures you won't take your enemy's full weapon damage.

Other than that, I basically just went through the book, took every piece of wacky cyberware, put a "+" in front of it, and turned it into a narrative tag rather than a complicated piece of rules.

Re: Eclipse Phase: Apocalypse
« Reply #3 on: March 06, 2015, 05:56:21 PM »
Looks very interesting. I am a big fan of Eclipse Phase and having a simpler system could be very handy. I like the fact that most tags are actually defined - a lot of games seem to leave that up to the GM.

I think the only thing I would miss is being able to specialise in things. I mean, how do you work out if a character can pilot a shuttle or build a VR or carry out surgery?

I'm not sure about the boosted / glitched mechanic and damage system - I think they would have to be tested. Is there a reason why bonuses and penalties to dice rolls are never considered in these games?

One thing I had been toying around with for another game was converting classes into a package system like that in Transhuman. You would buy packages for the character, and they would give some flat bonuses and abilities and then each would have particular advances to choose. The design might be tricky but it might help with the bewildering array of choices when creating a character.

Re: Eclipse Phase: Apocalypse
« Reply #4 on: September 30, 2016, 01:05:49 AM »
It appears that the link of the compiled document is gone and only your broken up wiki (which is good, but slow for review) is still around I would be delighted if you would load a compiled doc as either a google doc or into google doc as a locked PDF.