Having played Apocalypse World a bit, and having gotten a feel for the scarcities the world threatens with, and the tough characters who inhabit it, I'm feeling the urge to use it as a sort of threat or fall from grace, for a story that starts in a state of innocence.
So, imagine a primitive jungle Eden. Only a few elders remember the Apocalypse as a horror of their childhood -- they remember the journey to the forest only in nightmares.
What's clear is that humanity faced extinction out there, and the few who escaped into Eden are all brothers and sisters, allies who have left true strife behind. There are contests of will, yes, but there is no violence, and none of the tensions born of desperation. Where Apocalypse World is a world of scarcity, Eden is a world of plenty. Where the people of Apocalypse World often strive to get one over on each other, the people of Eden strive mostly to understand each other and work together as smoothly as possible. Such a state can't last forever, of course, but the warnings of the elders, the community spirit of their children, and the small and isolated nature of the tribe have provided decades of relative bliss.
Unfortunately, Eden is now under siege. There are reasons why the forest has remained unaffected by the outside world, and why the psychic maelstrom cannot reach in -- and not all of these reasons are benign. Are the enigmatic forest sprites magical creatures, or leftovers of some strange technology? Is the Archangel truly deserving of the worship it asks, or is it merely a powerful beast? The people of Eden are faced with four threats which, left unchecked, will forever change them, or their world, or both.
The people of Eden aren't Cool, or Hard, or Weird; they don't have the tools to deal with those who lie, or use violence or manipulation. And so, they have to choose: keep with the old ways of peace, or vanquish the threats to their world by whatever means necessary.
Can you somehow triumph without changing who you are? Will you stay true to yourselves, but perish? Or will you become Cool, and Hard, and Weird, eventually leaving Eden-that-was to take your place in the Apocalypse World?
I'd like to leave that last bit as a genuinely open question and see what others do with it, but for me personally, I'm most hooked on the idea of playing through the Eden module first (it'd have 4 pre-made fronts) and then bringing those characters into a full AW game second. I think entering AW with a lived-through sense of "what has been lost" would add a perfect spice to the apocalypse.
More on the stats, moves, playbooks and fronts to come!