Great question, kdtompos.
(Sorry to take so long to get back on this - wasn't getting notified of replies, but hopefully that's sorted now.)
In the upcoming version (out in the next few days), instead of an injury reducing one of your Attributes, you can choose that it knocks out an (I)mplant instead (provided it fits the fiction, of course). There are advantages to putting that extra hardware in your body after all. :-)
- (P)ossession (moves) can be loaned to others; can be disabled or lost
- (I)mplants can be 'injured' instead of you; can be disabled but not lost
- (N)Natural moves cannot be disabled or lost?
Wow, just realised the last version released here was A1.33.
Just knocking the final edges off A1.60 atm. Major improvements to setting creation; character personal story added (replaces the earlier shadows place holder); all classes and races have had work, and most if not all moves; new Soldier class; new Plant race; Harm track reworked; lots of playtesting tweaks.
p.s. Great to see that Sean Gomes has got his Uncharted Worlds out on Kickstarter. If you haven't already, check it out/support it at
https://www.kickstarter.com/projects/278368114/uncharted-worlds-a-space-opera-roleplaying-game