As a GM, in AW I'd frequently pull the card 'Hold up - having that (food, water, wicker baskets, leather, biodiesel, whatever) means you're either trading for it or *someone* in your gang is actually making it. And since there's only (10-20) people in this place you call home... well, you guys tell me : why do you have that?'
In AW:DA that instinct falls by the wayside. They're in a settlement, and settlements mean a bunch of people. As GM my desire to learn who specifically does what in the settlement is curbed unless it's important in the moment. I'll still use scarcity as a 'hard move' or complication, but it feels a bit forced and I don't think I do it as often as I would with AW.