Hi Spigot, I have the feeling that the person who did the review readed Campbell in an unreflected way.
I agree that not all Heros need a penis and having Freud`s described infantile fear of castration or a form of oedipus complex :P That sounds redicoulus even to me as a fan of the monomyth. So dont worry I am not a unreflective Zealot. In his texts Campbell was hightly critical about western Christianity and its enstrange perception of its own bloody past. Some of his recurring myths in which he analised the myths were, arabian, inuit, scandinavian, egyptian, greek, chinese, japanese and mainly indian. I cannot see the absolut western claims that are there as 70% of his examples were arabic/indian/chinese/japanese which I all dont call western. And I also absolutly reject his title of the "Women as the Seducer" as part of the monomyth, but he also explained who mundanity turned mythology in the helenistic age into a scandaldriven soap opera. His text are no miore mysogyn than most sholars of his time, which aspect rightfully is to dispell. He does his claims in the colour of his time, which is outdated. And therefore the revision into a practical manual by Christopher Vogler in 92 was mainly the work which was influencing Hollywood beyond the few readers like George Lucas.
Vogler worked as a narration / scripttester for Disney, while putting Campbell into a system of his own. And he admitted in his second revised edition that their were critics about his writing that his view of happy endings is typical americanised, that the patriarchy of the term "Hero" is not equally, that their are many flaws, yes. But he also says that the Journey of teh Hero is a tool, not a mantra for mediocry scripts to captcher viewers by a receipt.
The basic can be reduced to:
1.
Normal Situation described.
Something triggers the Plot.
NPCs adding elements or Information to the plot (sometimes in form of a teacher or mentor)
PCs decide: Do I engage with this plot or not.
If no, will there be consequences?, If yes are their Gatekeepers?
2.
Whats different in the Non-Normal Enviroment? (Crimeworld, Underworld, Space, own mental state, relationship)
Many Trials and Dangers (sidequests and mainquests)
Reaching to the Fortress of the enemy or the deepest level of a Dungeon (literary and methaphorical)
Defeating the final Boss, convincing the antagonist, overcome OR fail the main quest
Loot. Magic Item. or Wisdom throught the mastered OR failed Mainquest (this is the something tahts gained, by the way here, that transforms the PCs)
3.
Returning back to where they came from, The Normal Worlds. But beeing transformed by the former events.
Maybe in form of an escape quest, or are forced to come back from the other world. Or refused and stay in the other world.
Resurection means that, the old characters inner setup is changed by teh events, the PC learned something from the past evenst OR not.
Returning with the elixier/potion means, the characters brings something from the Otherside with them, some kind of experiences or knowledge that wasnt there before.
I see a set of instruments before me. A balancing of narrative elements. Not an iron rule of story telling.
And I fully accept your rejection. We see things differently and this post is a base for others to discuss our different views on the Monomyth and not intended to alter you opinion or claim its wrong in anyway.