Yes, rights drive the story. Some rights also give you additional abilities, and I don't know why you would say they're not for that. I really don't think it's correct to say that every player can do any of the things that every playbook gives rights to. Can the War Captain decide to "Step out of [his] earthly life and journey in other places."?
No. There are clearly rights that have game effects but are phrased as rights. No one is talking about those.
We're clearly talking about rights that don't have game effect. Of which there are many.
You have the right to slay whom you must for the protection of all.There are also rights that INCLUDE game effects.
You have the right to confront your betters for justice. When you do, treat it as winning them over, but roll
Strong instead of Good.No one is confused about rolling strong instead of good.
The reason I'm asking This right seems like it's trying to do both of those things, but by granting a right that everyone already has. It's like if Hamlet's right that you wrote read: "You have the right to be King of Denmark. Treat this as Winning Someone Over."
They certainly can do both. But I believe the second part of the move is the less interesting and will not drive story. It's the RIGHT that will drive the story.
And NOBODY has the RIGHT to be king of Denmark but Hamlet. If Rosencratz and Guildenstern bemoan that they have the right to be king of Denmark we call bullshit and don't listen. If later they take that right as an advancement... we shall see what comes to pass.
Similarly no one but the Wizard has the RIGHT to call upon the gods and be WRONGED if they are prevented from doing so.
Say you are the wizard and you have that right and travel to another land where they tell you that they forbid the worship of gods other than their own. You can now make the move. You can curse them for not allowing you to speak to the only TRUE gods! You can tell them that you will see their gods scattered in the wind like the piles of twigs they are! You can shout at the mountain tops that your gods shall be displeased and will rain down fire among their false idols!
I bet you more than anything your war on their gods will be interesting. I'd be a fan of that character!
If ANY other character goes to that land and is told NOT to call upon their gods. They can defy them and do it anyway... and maybe pay a price. But I promise you... if your rights are denied and you make an eloquent speech and show us that you have the WILL to make it come to pass. The MC listens. The other PC's listen. Story goes where the worthy take it. If I was another character in THAT game I would have to decide what to do... either to help you or to hinder you. I'm involved in this war now whether I wanted to or not. Perhaps I'm the War captain and I am drawn to your plight and Muster Troops to aid you in the destruction of these false gods! GAME ON.
Every player can do ANY of the things that every playbook gives rights to do.
That is incorrect.
It's not. The game effects that are awarded with the rights are separate. Some people can try things and fail or not be ABLE to. But in general we're not talking about those few rights that have otherworldly ability attached.
If I don't have the right to confront your betters for justice. I can still do it. I might get smacked down for it but you bet I can.
If I don't have the right to slay whom you must for the protection of all. I may still do murder upon someone for what I see is the protection of all.
We're OBVIOUSLY not talking about game effects here.