This is our second attempt at running AW: Dark Age. Our previous run went REALLY well and was done with the first ed playtest of AW: Dark Age so I'll probably be referring to that.
Stronghold
I gave the group the Stronghold sheet and had them get to work. They did their thing and the only hiccup was the armory stat which confused us at the bottom where it says 10/20/60. I get it now but at the time we didn't know if it was a legend for the other two dot options or something else. I think we were thrown off by two dot costs.
Otherwise we came up with the Rosewood Stronghold that uses the old Empires Laws and holds within it's walls a monastic/scholarly order dedicated to enlightenment.
People
I didn't know exactly how to go about this so I had players each take a people half sheet and make their own people. We ended up with:
The Solar: The order of monks/scholars who lived in the stronghold.
The Roain: A soldierly horseman bunch that is dedicated to the defense of the land.
The Sardian: An old people originally displaced by the Old Empire and forced to become nomads. They now no longer have a home and are reviled as thieves and lesser people.
The Braden: A farmers known for their hard work ethic and loyalty.
The Yew Bow: A group of hunters that live off the land. They are the decedents of the people conquered by the Old Empire in this area.
Overall this worked out well and I like the diversity of people we get from this. I think however some kind of distinction between groups of people and the way they are settled around here. I think I would want to create the peoples and their stats but forego the number of households and warriors at this time. I like them as a description of peoples but setting the number feld a little strange. Later when I wanted to use the people in other areas and other lands it felt awkward using a large group of the Roain being conscripted into another army up north when they were described as 16 warriors in 16 houses earlier.
Language caused a bit of discussion because we didn't like the words for languages we knew. (English, Arabic, etc.) We called the common tongue Imperial and made up languages for the people if they had them. We didn't want the nationalities of this world to interfere with the peoples we had created.
Playbooks
Everything went very well here. We found books we liked and got to work. We had:
Dragon Herald: Roain son (black sheep) of the current ruler of the roain living near Rosewood Stronghold and sworn to defend them.
The Keep Leige: Solar nobility and heir to the throne in these parts by the old laws.
The Trollkiller: Sardian mercenary leader who has been living in Rosewood for a time despite the difficulty in the area.
The Blacksmith: Solar head of the metalworkers and person of import within the Solar.
I made each sheet double sided with the playbook on one side and the other side having the Household and Belongings on the other side for each player to fill out. Not sure if that's what was intended but I DO AS I PLEASE! Everything worked out great.
Some of my players enjoy my standard GM fuckery and took Ugly secrets or debts for their household items. (I've trained them well.)
After this we were all sad with no Hx or Debts to go around the table so I pretty much just did it on the fly asking questions and making players point to each other to answer questions. This did ok in a pinch but I think my players were sad they didn't have real Hx questions or something like that.
Play
Our play was pretty varied. We got most of the basic moves out of the first session. We stumbled a little over the difference between and the best times to use Size Someone Up or Win Someone Over. We're good now. Just so you know it was a little stumble.
We had one single combat. It went fantastically and felt REALLY good.
One player called on the aid of the gods and it was a good time for all.
Several Leap into action rolls. They all worked very well. It's a fantastic physical move with great options for a lot of different situations.
We had a player denied their right and declared the gods outraged by the offence. I backed it up with a roll of thunder in the background. Not sure if I went too far on that one...
No one mustered any soldiers this game but I promise that the next session will bring war.
RP Highlights
My best moment was in the opening. Last season the leader of the Solar Order had died and a new member of the Solar should take his place. The Blacksmith rolled to win over the group and asked what she could do to get the seat over Joran (the next up for the seat.) I told her she could easily take the seat from him if she publicly revealed that he had a Sardian lover and that no leader of the Solar should debase themselves thus. I made her a racist! YAY! Racism is a big thing in this game. It's been very interesting.
The session opened for the Dragon Herald with two of his soldiers coming home from finding an abandoned battlefield each one wanting credit for finding the valley. He sent them back with a quest to find the finest item from the battlefield and return. The one with the best find would gain the honor of finding the valley. Super cool solution. They brought him a magical sword.
We had plenty more... but those were fun little highlights!
Thanks for letting us play!