Hey, I'm new here. I've just finished reading the playtest documents, and I have some questions (and a comment at the end). In no particular order, and numbered for convenience:
1) Does a people consisting of x warriors mean when you muster warriors you get x warriors (assuming a 10+ roll), or can you recruit from regular souls as well? The war companies seem pretty small if they're composed only of a people's warriors.
2) How does crossing off the 'each of us'/'each warrior' harm track work after counting your fallen? Do you cross off up to the worst condition, or do you indicate what proportion of your army is at each condition? The instruction document says the battle moves will give further details on that, but unless I missed something, those details aren't there.
3) Regarding the right to marry - is it analogous to the 'get a gang' move in AW in that selecting the right gives you a spouse (after sufficient explanation within the fiction), or is it essentially giving your character permission to marry within the social structure set out by the fiction?
4) Why exactly would the MC and other players instruct someone to mark off experience in 'abandon this character to die'?
5) "You have the right to appoint a girl to be your acolyte" and "your foremothers were queens of the Old Blood" - is there a reason for the gendering in these particular rights?
6) Can improvements on a stronghold only be selected once, or could you end up accruing every fortification (aside from ones that seem to replace others or defy reason, like suddenly gaining an island position) over the course of play?
7) It seems pretty easy to end up with permanent harm. Is that intended, or is healing large harm numbers not as difficult as I've understood it to be?
8) Bonds have been removed here, which at first I thought was quite disappointing, but it seems like they're actually still in the game, though perhaps not as mechanically relevant as in AW. I imagine that history between characters would arise organically in the creation of strongholds and households, as well as selecting playbooks that could come with implicit relationships, like the Keep Liege and the Castellan. If that's the right reading, it's really cool that it happens without explicitly saying "okay, now explain how you know the other PCs."
Maybe at some point - if it'd be useful at all - I'll post about all the things in the playtest document that make me arm-flailingly excited, but there are the things that have me somewhat confused (and one thing that I think is rad).