Ladies, Gentlemen, Esteemed Others,
I feel like it's time to draw my Apocalypse World campaign to a conclusion. However, I'm not really sure how to do that.
Up to now, the campaign has been mostly continuous with very little downtime (somehow I'm quite bad at initiating time skips). The chopper's gang has been in town (the Clam, named such for the big sign there that survived the apocalypse at this former motorway service station…) for quite some time (two weeks?) now, dealing with the natives, but many members (in particular NPC members) are getting restless and want to leave. Therefore them riding out of town into the sunset will be one thing to do. However, many of the players have either picked up additional characters from the Clam, or been somewhat absorbed by that Family, so that's still leaving things open for many. It feels like there is always two more things to do in the settlement. Does someone have a good recipe for putting a conclusion (and not just an end) to a campaign?