So, I've been toying with the idea of post-apocalypse + cyberpunk. The world below is that of the apocalypse we all know by now, but there are also higher-ups, in the great towers of steel and glass, seeking to use the resources left to maintain their own luxurious lifestyle. The Suit is an agent of these people, sent down to secure their interests. They have enough leeway to do interesting things, but are still ultimately cogs of the corporate machinery.
I'm figuring that the central pillar of this playbook is fucking up the economy like a Western blood diamond trader strolling around in Congo. The Suit has cash, not barter, and loads of it, enough to set anyone up for life, just as long as they can make use of it. Thus, everyone should have access to this move:
Flush: When you offer someone substantial cash payment, take increase Expenses by one and roll +Hot. On a 10+, they do whatever you please, led by the promise of untold riches. On a 7-9, they also do what you want, but either you or they attract unwanted attention. On a miss, your cash is no good here, and you've marked yourself out as a lucrative target. If you use this move on a PC, just increase Expenses by one and offer them to hold one if they do as you say -- if they do, they can spend their hold to use this move, just once (they obviously don't increase Expenses, since they don't have an account).
Expenses is a tally on how your much you're costing your corporate overlords. At the start of every session, roll +Expenses. On a 6-, things are good, no sweat. On a 7-9, (I don't really know what would be suitable here.). On a 10+, management wonders what the hell you are doing. You are cut off from using Flush until you provide some concrete results.
Your corporation has one specific goal in mind. Decide on one threat type: Collector, Dictator, Hive Queen or Slaver (though probably not by outright picking the type -- corporate lingo synonyms of these would be a welcome addition). Whenever you decisively and successfully follow through on your goal (i.e., follows the threat impulse of your corporation), Expenses resets to 0.
Other than that... this should probably be a Hot playbook. "Looks" needs a section on different smiles (cold smile, crooked smile, enthusiastic smile, mocking smile, pearly white smile). Some playbook moves, but probably not all, should cover new things to do with Expenses.
Thoughts?