Well, that's what I'm doing. He is pretty unique.
But when I entered play, after reading rulebook, I went in with this feeling that my gang will be the most badass of them all - after all I am Chopper - I am my gang. And there is only one Chopper, yeah?
So discovering during the play, that actually no - it's not exactly like that, kind of stopped me in my tracks.
I don't think it would be the issue with Brainer or Hocus, they kind of operate on different level. But when you have gang which is savege and has no fucking discipline at all - then strength is pretty important point in game. I mean - that's what they basically do.
Don't get me wrong, I am having fun, I like my character and gang, I have fun during play. We had lot of interesting situations with my gang, and I like it. There are cool NPCs in it, they have their own flavor - but there is underlaying feeling or redundancy, which I am surprised by, as rulebook makes pretty strong point about uniqeness of various character types - other characters can have holdings, but there is only one Hardholder etc. And rules seem to be constructed in a way, that is supposed to ensure that this is indeed the case when push comes to shove.
So I'm wondering whether anyone else stumbled upon cases like this, or thought about this from point of view, of how the game is designed. Maybe I am missing something important, maybe I'm looking at this archetype in a wrong way.