I'll be honest, I've wondered this myself. I feel a lot of it ultimately comes down to trust. The writer trusts that the GM, whoever they will be, will get it "right", where "right" is what is most entertaining for the group they're GMing for. There are a LOT of variables; what the GM and the players are comfortable with, what kind of game they're looking for, how familliar they are with the tropes, conventions and ideas the game is pushing, etc.