I'm currently working on a superhero themed Hack and I'm facing a bit of a quandary of theme and game design, all because of a simple question.
Should you roll to use your super powers, or do they just happen?
There are cases to be made for each side, for example, a laser blast should be rolled like an attack with all the possibilities for success, success but, and a failure, but super strength? Your super strong. You should just get to lift the car, not roll and possibly face consequences for it. These are super heroes after all, they should be awesome.
So I'm theorizing and want advice from other Hack designers out there. Where does the line get draw between you can just do it, and you need to roll in the thematic world of super heroes?
My current thought processes says, if your power conflicts with another Move, Basic or otherwise, it needs to be rolled. So attacks need to be rolled, super charm mind control needs to be rolled, observing particular parts of the environment with super vision needs a roll and you get to answer different questions, but things like super strength, teleportation, flying etc. do not.
Maybe I should make a distinction between Active and Passive powers or Moves? Any thoughts and input you might have are appreciated!