As Eon advises, state the consequences and ask all the time with badarses. This reveals, piece by piece, the enormity of the antagonist they are facing. It ratchets the tension soooo good.
I also like to 'ramp up' an enemy that is hard to engage fictionally, not just with the monster moves, but with modifying the base moves too.
One of my favourites is: 'yeah, you manage trade a few blows and realise this guy is GOOD. In order to deal more than just stun damage you are going to need to roll a 10-12, a 7-9 just won't do. On a 13+ you'll hit a little harder. Still want to try and engage in melee?'
This tends to rally the players as the others try and fictionally help in order to throw a +1 the fighter's way. Or look for alternatives to Hack 'n Slash to overcome their adversary. Makes for great little narrative 'hooks' for the combat too, encouraging the spotlight to shift constantly.
I know I've said it before, but when you are dealing with the big bosses, (or anyone really), think of HP as 'mistake potential' rather than just 'health'.