Hey all!
I've MCed a small handful of Apocalypse World games, and had Hoarders in 2 of them. As a matter of fact, when I was first introduced to Apocalypse World, the Hoarder was my first playbook. The rules for the hoard itself and the hunger mechanic are awesome at putting strain on the player, but as an MC I've struggled with them a bit. I think it's because the risk/reward is so great for the hoarder.
So for example, if the player rolls a 10+ on her start of session hunger roll, the MC is holding 3. If I name 3 things and she gets them all, she is way ahead of the curve in terms of marking experience. But if she gets zero of them, it's likely that her hunger is now at +4, giving her that -1 penalty to every roll until she gets something. Of course, this is the genius of the playbook and puts this very real compulsion on the player.
My question is this: as MC, how do you gauge the difficulty of the items their hoard desires? Or do you? I know I've read across the forums that it's not the MCs job to make sure all the players are improving at the same pace, but when I MC I always wind up wanting to make sure people are more or less at the same level of experience. Especially when I have inexperienced players who need much encouragement to make moves and are having a hard time grokking the language of the rules.
I guess what I'm hoping to hear about are any experiences of MCing games with Hoarders, or of playing Hoarders, in relation to the challenge levels of feeding the hoard.