I'm working on a fan-Skin for my new precious, M<3s, and I am wanting to give the Skin one move that can force someone out of their Darkest Skin and a different one that might force someone into their Darkest Self.
I originally approached this thinking that these moves was quite overpowering, allowing one player out of all of us (MC included) to exert that much narrative control. Thus, I tried to exert some balance to that by handing out Conditions, harm, other penalties.
I've begun to wonder if I'm not overreacting, so I thought I'd ask ya'll for ya'll's opinions. How powerful do you think these abilities would be? What metric are you using for power in a story game? What is the best way to balance a move if it does involve a high-power ability?