I'm new at this, GM-ing my first campaign, I'm having a lot of trouble with 7-9s in certain situations. I've read all the theories about what they are supposed to represent but sometimes I just can't think of anything suitable.
For example, last night they were in the midst of a dungeon crawl, got to a room full of bad guys, there was a big battle but the party triumphed and cleared out the monsters and then it was time to heal up. The Cleric rolled to cast the spell and got a 9, she chose the "put her in a spot, or hard choice" option.
The game had to stop while I wracked my brain trying to think about how there could be a hard choice for a simple heal. I thought of making another monster appear, but that didn't seem fair or soft enough. There were no dangers in the immediate area at the moment. Should I have invented a new one? But then don't they EVER get a break? They'd just barely survived a big battle, any more damage might kill someone.
Anyway, after stalling the game for a minute or two, I failed to come up with anything I wanted to do so I just caved and said "never mind, nothing bad happens" to get the game moving again.
What would have been a better option for the 7-9 result on a heal spell while not under duress?