(Skip to Bold for questions)
So, having gotten my hands on the pdf (finally), I have been really excited to try and get a game together for DW! My group has agreed, and given how open the toolset is I (maybe mistakenly) encouraged the players to be as open-minded as possible when coming up with character ideas, and really reaching for some high-fantasy stuff. I told them to put their character ideas out there before touching anything in the actual ruleset so that they could get characters that they have actually visualized, and could therefore better be roleplayed and participate in the narrative, helping to escape the D&D 3.0 slump within my group.
We actually come from a background of Vampire: The Masquerade and some other really dark games, yet one of my players asked me in all seriousness how heavy I wanted the game to be because we all have become a bit jaded with the intensely macabre vampire game. He then proceeded to ask me if he could play a Moogle from final fantasy: more particularly, a bard. Now, on face value I don't really have a problem with this and I went ahead and approved him for it, but stemming from this encounter I had a few questions that I hoped everyone could help me with.
First: how would a DW adventure 'lite' work? I just finished the 'Dragon with 16 hp' article and am trying to picture this character in a situation that involves serious danger, what are some tips for the kinds of ways I can keep danger/excitement in the game without it devolving into silliness?
Second: Was I wrong in allowing such a character (Moogle)? I figured I would slap on a racial move on him that would more or less make him immune to scenery damage and call it 'Too Fluffy To Hurt' or something like that, in flavor of these little creatures that get whacked around all the time but don't really seem to ever get hurt by it.
Anyways, maybe this is a bit too vague but I am looking for some direction, I want to run a pirate-esque high fantasy roleplaying game, and had originally envisioned the first game with them all at the hangman's noose and needing to make a daring escape! Does this need to change or is it alright? It doesn't bother me to have a 'lite' game, it would be a nice change, but can I still keep the drama?
Thanks in Advance!
Edit: Clarity in both title and a ridiculous run-on sentence.