I'm preparing a game to run at a con at the end of May (KublaCon, near San Francisco.) To speed character generation, and to simplify guaranteeing balance and niche protection, I was planning to offer only 5 playbooks for 5 players, and choosing the stats in advance, each having +2 in exactly one stat:
The Professional: Cool
The Flake: Sharp
The Mundane: Charm
The Spooky: Weird
The Chosen: Tough
(If a 6th player really wants in, I figured I'd keep the Sidekick in reserve, pre-selecting the stats choice that doesn't have any +2's.)
Players will select their own moves, as normal, and I'm planning to make history a little shorter, with everyone choosing only two history relationships (making sure that they get distributed evenly so it's also the case that everyone was chosen for two history relationships, so with incoming and outgoing, each player has four history connections.)
Thoughts? Would you feel frustrated if you showed up at a MotW game with this much determined in advance? Any other suggestions for handling a MotW one-shot at a con?