Hi all,
I've put together the following character in an attempt to portray a strong but emotional survivor character. Let me know what you think!
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Introducing
The Survivor
A quiet life was never an option. The apocalypse ripped the world apart, and left us with the burnt out husks of the hopes and dreams of the golden age. Now, we struggle: to eat, to hope, to survive. But despite the hardship, the danger, the fear, we somehow find a way to keep ourselves going.
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Creating a Survivor
Name:
Hope, Cave, Maglight, Destiny, Splint, Mountain, Croft, Choice, Wood, Woven, Husk, or Sky
Stats:
Choose 1 set
Cool +2 Hard +1 Hot +0 Sharp +1 Weird -1
Cool +2 Hard +0 Hot +1 Sharp +1 Weird -1
Cool +2 Hard -1 Hot -1 Sharp +2, Weird +0
Cool +2 Hard +1 Hot +0 Sharp -1 Weird +1
Moves:
You get all the basic moves. Choose 2 survivor moves.
Look:
Man, woman, concealed, or ambiguous.
Utility wear, outdoor wear, scrounge wear, tattered wear, or common folk wear.
Weathered face, honest face, kind face, stern face, strong face, scarred face, or striking face.
Distant eyes, fierce eyes, darting eyes, squinting eyes, tired eyes, loving eyes, or tender eyes.
Dirty body, worn body, thin body, firm body, strong body, scarred body, or tall body.
Gear:
You get
• 1 trusted weapon
• oddments worth 2-barter
• fashion suitable to your look, including at your option a piece worth 1-armor (you detail)
Trusted Weapon:
• A climbing axe (2-harm hand hi-tech)
• 9mm (2-harm close loud)
• machete (3-harm hand messy)
• crowbar (2-harm hand messy)
• hunting rifle (2-harm far loud)
Hx
On your turn, tell everyone else to write Hx-1 with you. You’re hard to get close to.
On the other character’s turns, choose both, one, or none.
• One of them was once there for you when all seemed lost. Give yourself Hx+2 with that person.
• One of them works for your adversaries, either as a hired hand or a true believer to their cause. Give yourself Hx+1 with that person.
For everyone else, whatever number they tell you, write it next to their character’s name.
Advancements
__ Hard +1
__ Hard +1
__ Hot +1
__ Hot +1
__ Sharp +1
__ Get a new survivor move
__ Get a new survivor move
__ Get an angel kit (cf) with a capacity of 2
__ Get a move from another playbook
__ Get a move from another playbook
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Journey
You life has always been a series of trials and struggles, driven forward by a larger purpose. This may be a life you choose, or one that has chosen you, but for better or worse, it is a part of who you are. Choose 1 purpose around which your life revolves, and detail:
• Protection of someone vulnerable
• Protection of a community
• Seeking of secrets or relics
• Hunting of a person or group
• Serving a lord or master
Adversaries
There are others who wish to interfere with your journey. Choose 2 or 3 for your opposition and detail:
• They are widespread – numbering in the hundreds in total
• They are vicious – willing to harm those close to you without pause
• They are mad – tied to and driven by the world’s psychic maelstrom
• They are trusted – many will view you as the wrongdoer
• They are feared – few will aid you against them
If at any point your journey ends – is lost, won, burnt out, or collapsed – pick a new journey or change your character type (providing the advancement is available to you).
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Survivor Moves (Choose 2):
Inner strength: When your survival or the survival of someone imperative to your purpose is at stake, you get +1 to your roll. Note that this move only works when a failure means life or death, not for injuries or other consequences that might lead up to such a situation.
Unwavering: Ignore the effects of your first debility, when it is taken or henceforth for one already chosen.
There’s always a way: When you must enter or exit a place to fulfill or continue on your journey, roll+sharp. On a 10+, choose 2. On a 7-9, choose 3. On a miss, choose 3, and take -1forward.
• The way is harmful – take 1harm (ap)
• The way is treacherous – you are acting under fire
• The way is loud – whomever blocks your path will know of your movement
• The way is costly – you must spend 1 barter to bribe or negotiate your path
Will to live: As long as you are not actively bound or otherwise unable to tend to yourself, wounds at 10:00 or 11:00 automatically stabilize. Acting under fire rolls may still be called for strenuous movement or the like, at risk of further injuring yourself.
Resourceful: When you need to fashion a simple tool or supply, and have time and reasonable materials at your disposal, roll+cool. On a 10+, choose 1. On a 7-9, choose 3.
• It will last for more than one use
• It takes a long time to put together
• It isn’t quite what you need, but close
• The search and process leaves you worn down (take -1forward)
On a miss, there is nothing nearby that can be fashioned into what you need, and your search has brought unwanted attention to you.
Only human: When you bear your soul – your suffering, your fears, your unmet dreams - to a close friend or lover, you and they mark experience. This can only be done once per person.
Survivor Special:
When you and another character have sex, they may (their choice) join or become a part of your purpose (your choice). You also get +1 or -1forward, also their choice.