So, I know that the details are for the player and MC to work out, which I am totally on board with. I also know that AW is not designed for "Balance" per se, focusing more on style of play than mechanical equilibrium. So with those things said, I was seeking some clarification on the following observation.
For the "Change your character type" advancement option, it states "Leaves behind everything belonging to her old life." As mentioned, I like that the player and MC work out the details themselves, but after having been playing for a little while, it seems like what is left behind has some major disparities between playbooks. The hardholder, chopper, and driver all have character focuses that are very external, so it makes sense that these things would be left behind as the character took on a new life. Other characters, like the Brainer, Battlebabe, and Skinner, have very internal focuses. Since the player "Keeps everything belonging to her intrinsic self. Her stats, including Hx, her moves, her improvements, all for sure. Many other things too." it seems like some A) there is little to leave behind, and B) that these characters simply get more out of this advancement option than the outwardly focused characters. Is this just how things roll, or am I missing something in the essence of this advancement that would effect more intrinsic characters?