Oh, I've never interpreted 'give themselves to you' as meaning sex.
Ah, must have just been me then :)
I like your thinking, I'll definitely use this from now on.
And that last bit is really where you're going to find the more fruitful sexual-tension area I was talking about, I think -- a lot of your suggestions feel too much like trying to deny something to the players, or punishing them, whereas I'm more interested in ways to encourage people to revel in the weird teenage world of denial and fantasy.
Yeah, I agree, it was just a brain-dump of ideas rather than tried and tested methods. You've already spoken about privacy and I like the idea that two characters, if they really want to have sex, have to _plan ahead_ just like a lot of teens do. They _can't_ just get jiggy with it when the mood takes them, they don't have a lot of their own space or time they don't have to account for. Plus when something like that does happen, everyone else in their social circle instantly knows about it because they've had to use such measures to get time with the other. Having more developed PC lives - with consideration of parents and existing social groups and more of a 'fishbowl' effect - can give greater weight to full-on sexual contact.
Just to talk in a little more detail about some of the others:
- lowering the age is a bit blunt, but I do sometimes use it as part of set-up - not imposed on the players - but rather ask them what school year their characters are in. A group who says "sophomore" (e.g. Buffy season 1) are likely to want sexual aspects toned down.
- external focus really depends on the game you want to play (though the decision's kind of made for you if you've got a Chosen). But, as I said in the AP, I think it's always a good idea to have some external focus running around or risk exhausting the potential in the relationships.
- a menace upholding moral standards - yeah, that is more actively denying something to the players. I think it could work as part of a specific setting, but it wouldn't be a 'go-to' menace for me. You can get much the same result by simply giving parents and parent figures a presence in the world.
- setting it in an all boys school was a joke, but thinking about it the oppressive, strongly sexual but also homophobic atmosphere, would add tension by the bucketload. It would also make a lot of male gamers treat sex more seriously than they would, I suspect, if it were set in an all girls school.
I think if I was MCing a game and trying to push it in the direction I'm talking about, I would consider an up-front statement that 'what counts' for triggering a sex move would be more liberally interpreted, based on the characters involved. (I've seen this done in play a lot, and it was usually because some seriously sexy stuff happened between PCs that was nonetheless definitely not sex; there's a sort of table-consensus threshhold being passed.)
Yeah, I was MCing a game where the (male) Infernal's virginity was a key plot device, however the player still wanted to be able to use his sex move as part of string management. There, we equally said that 'everything but' was sufficient to trigger his sex move (of course, he was doing it with a Mortal, so it didn't work out so well...)
Ironically, it's often easier for players to draw a veil and say 'yeah, we had sex' rather than get into the details of what activity counts and what doesn't. :D