Hmm... I don't see how I can edit the above placeholders. Hohum.
Act I - History class and the school nurse
Moon the Fae is sitting with the rest of the class watching a video about the second world war. Their teacher, Mrs Wiley, a dumpy woman in her late fifties who’s cruising towards retirement, shows a lot of videos so that she doesn’t have to teach and can snooze behind her desk. This video moves onto a segment about the Free Polish Army and how, despite being first into the fight, many of the veterans could never return home because of the Soviet occupation of their country after the war. Hearing of this tale of exile, Moon bursts into tears, dashes towards the video and runs his hands down the screen, moaning of the misery. Mrs Wiley – unmoved – points him to the door and tells him to go and see the school nurse. As he appears inconsolable, she asks if he needs a friend to go with him. Spencer the Ghost volunteers and Mrs Wiley assents. Anything to keep things quiet.
MC notes
When I asked for initial scenes from the players, Moon said that he wanted to see the school nurse. I connected this with his backstory description of bursting into tears in class as a valid reason for him to be sent to see her. Rather than have another English class, I picked History as another example where we could have a tale of exile.
Where I don’t have a NPC name in mind, as in this case, I’ll throw it to the players. Often they’ll just pick the first name that comes to mind, but sometimes the name they pick will give me a clue as to how they want to interact with them. Mrs Wiley’s character came pretty much ‘off the peg’ – it’s an easy connection to make that a teacher who shows their class a lot of videos has given up on teaching.
I wanted to get some of the mechanics into play early and so – after I described the content of the video – I asked Moon to Hold Steady, as this was a particular trigger for him (and, thankfully, he promptly failed). It emerged after that he wanted to burst into tears and so we decided that a ‘success’ would have been him being able to fake bursting into tears, but keep it on the surface. His fail meant that, in faking crying he actually pulled in his own emotion and so lost control. I asked Moon to narrate that, resulting in the rather over-dramatic pawing at the screen.
Sometimes when player and MC both want the same thing from a scene you can almost fall over each other trying to make it happen. Both Moon and I wanted the same thing to happen, but in asking for the roll without asking ‘What do you do?’ and understanding the player’s intention, I had almost scuppered it.
I wanted Spencer to go with him and Spencer wanted to go as well. I dealt with this better and left a hook dangling by having Mrs Wiley say “Do you need a friend to go with you?” which Spencer was waiting to bite on.
Spencer leads Moon out of class. He appears to console him, but actually seeks to provoke more tears and feeds on Moon's grief (Spencer gets a 10+ on Hungry Ghost and takes a String on Moon). Moon, in return, leaves his arm around Spencer just long enough for Spencer to receive an elicit thrill. Moon knows the effect he has had (Moon gets a 10+ on Turn On and takes a String on Spencer). Both Moon and Spencer recover themselves and converse. Moon drops some heavy hints that he knows of Spencer's 'condition' (that he's a ghost).
They're interrupted by Bradley, a hall monitor. He sees Spencer and says "Hey, what are you doing? Oh, Moon, I didn't see you there." Moon knows Bradley from the wrestling team and Bradley asks when they'll see him back. Moon demurs and explains that they're heading to the nurse and Bradley urges them along. As they leave, he says after Moon, "The Coach is looking for you. He wants you back on the team. And remember what the Coach wants, he gets."
MC notes
One of the players muttered something about railroading here and I agree that Bradley appeared to be a quintessential GM-cipher. But railroad? You picked going to the nurse, I'm just trying to get you there! In truth, though, it sounded to me that their personal conversation had stalled, but that neither of them wanted to call time on it, so I brought Bradley in to remind them that they did have a purpose in leaving class. Could I have let it run longer? Maybe. Sometimes as an MC it's tough to remember to listen. I'll think about using a 'Scene' card so the players can indicate when _they_ think they're done (whether or not _I'm_ done with them is another matter).
Though Bradley was a very incidental character, I did use him to push a couple of things. The first was to introduce the wrestling coach and to build his reputation a bit and so foreshadow that anchor. The second was my note on Spencer that "people keep forgetting he's alive". This became a bit of a recurring theme that - whenever Spencer was with Moon - no one would recognise him, but then they would see Moon and everything would be alright; this all played on the protector & jealousy aspects of their relationship.
What I was delighted to see in this small scene was how the players were already looking to push for their objectives - even if through each other. First, Spencer had identified somewhere to use his Hungry Ghost move and pounced upon Moon's breakdown to gain a string on him, and then Moon Turned Spencer On to gain a string back.
Spencer and Moon arrive at the medical station and see Nurse Lovelace. She's an attractive woman in her late twenties, but she dresses down in plain scrubs. She's not alone, however, Cole the Ghoul is already there. Nurse Lovelace is trying to take a blood sample, but Cole isn't having any of it. The nurse looks up at the interruption, sees Spencer and, annoyed, says "I'm in session, what do you want?" Then she sees Moon and smiles. "Oh, Moon, it's you."
Moon artistically wilts before her, playing the dying swan for all he's worth. Nurse Lovelace was determined to get a blood sample from Cole, but given Cole's obfuscation and Moon's play-acting, she turns her attention to the Fae. Moon complains of having a fever and, when the nurse places her hand on his forehead, he nuzzles into it, sending the slightest tingle of illicit attraction through her (Moon gets a 7-9 on Turn On and I give him a String on the nurse). She agrees that he seems more urgent than Cole and so she dismisses Cole and Spencer and turns her attention on Moon. Cole and Spencer head out and as they go - and the nurse's back is turned - Moon gives Cole a big "You're welcome" wink. His overbearing smugness pisses Cole off and, as they step outside and Spencer starts to head to class, Cole pulls him back and the both listen at the door.
Moon pursues his goal. He lies on the bed and then, claiming a variety of symptoms, he gets Nurse Lovelace first to dim the lights, then to get him an icepack, which he conspires to split and spill on himself so he has an excuse to take his shirt off. The heat in the room is dispelled, however, when Cole bursts back in to 'interrupt' them.
Cole says that she needs to talk to the nurse privately and Lovelace, aggravated but still professional, leaves Moon and lets Cole into her small office. Once inside, Cole begins to talk about her feelings and the changes going through her body. Nurse Lovelace thinks Cole is about to confide in her about an eating disorder, but instead Cole reveals her even more personal problem - she's been murdered. The nurse tries to dismiss her words out of hand, but there's something about the gaunt, dark-haired girl and the description of a knife plunging into flesh that makes her half-believe it might be true (Cole uses Ending to give Nurse Lovelace the Condition Morbid and then gets a 7-9 on Turn On and so I give her a String on the nurse).
Cole sees the uncertainty in Lovelace and goes in for the kill. "So, that's why you can't take my blood, you understand? Because then everyone would know that I was dead. And I don't want people to know that, just like you don't want people to know what you'd like to do with Moon." Nurse Lovelace reacts angrily to that, rejecting such an accusation and saying that she has never been anything else but professional, but Cole can see that she's a little too angry. Nurse Lovelace agrees not to keeping asking for blood, but only if Cole leaves now and doesn't spread such ridiculous lies (Cole rolls low on Manipulate an NPC so she burns her String on Lovelace to get to a 7-9 result, I tell her what it will take for Lovelace to do what she wants).
Cole leaves Nurse Lovelace and Moon together and - as she closes the door - she just misses the nurse saying to Moon "I promise you'll be all right." She rejoins Spencer and they head back to class. Spencer is not happy with her, though. He wants to know what she did and so Cole tells him how she got the nurse to back off. This annoys Spencer even more. As they were growing up, Cole grew away from Spencer, but Spencer never did from Cole. And now he sees that their respective deaths give them a connection, a shared secret, that he's been missing for so long. But Cole has just blabbed that secret to some random schoolworker. This is all her fault after all. She is the reason he was out that evening. She is the reason he was out in that alley instead of safe at home. She is the reason he was shot. She is why he's dead and he lays this all out on her (Spencer gets a 10+ using Unresolved Trauma on Cole and gives her the Condition Blamed).
Cole realises that she's completely surrounded by postering, pseudo-macho dickwads today and fires back a volley of her own. He should never have been in that alley in the first place. Why had he been following her in the first place? No one was interested in him. Not even the murderer. He was just in the way. That's all he was... collateral damage. The two complete their walk back to class in silence, both fuming at the other (Cole gets a 7-9 in Shutting Down Spencer, she gives him the Condition Worthless, while he gives her the Condition Tattletale).
MC notes
When Moon said that he wanted to see the nurse, I connected nurse with Cole's description of 'a little too thin' as a way to bring her into the scene. (Actually Cole's player was a bit more explicit with her description which alluded to Cole appearing as though she might have an eating disorder, otherwise I probably wouldn't have hinted at such content in a pick-up game.) I thought it might just be a useful way to put the PCs together, but it was Cole who seized upon the idea that - as a Ghoul - she definitely didn't want anyone examining her blood. And so, from me just putting people together and the PCs with a clear idea of their character's desires, the scene grew from that, with both Moon and Cole using their available armoury to gain what leverage they could over the nurse.
What was also great to see was PCs getting at each other. Monsterhearts is essentially a PvP game. The less time the MC spends talking, generally the better it's going as the more players are engaged. If the PCs 'party up' and just become a single entity facing the world - or alternatively never connect with each other, and only ever interact with NPCs - then you're going to spend a lot of time talking and players are going to spend a lot of time waiting for their moment with you. There was nothing I did in particular to help this along in this example beyond proposing they use moves suggested by their narrative. There were a few factors at work here:
- 1, two of the players were partners and obviously quite enjoyed sparring with each other
- 2, the skins they were using were a bit more traumatised and a bit less heroic (like the Chosen skin for example)
- 3, they'd established strong backstory relationships which were a mix of positive and negative (which at least allowed them to go negative if they wanted to - it's a good way to think about all PC PC relationships, have the players think about both the positive and the negative ways they manifest themselves)
- 4, I used Skittles candy pieces as strings, so they all wanted to have a bigger and bigger pile in front of them (and then eat them)
Something I did hint at during Spencer and Cole's argument was the hook (the 'season hook') of their murders. I didn't have anything behind this hook yet, but with that's one way you can treat mysteries, just allow the players to create more and more information about it until - a) they figure something out themselves or b) inspiration strikes you and you connect up a bunch of disparate elements to construct the ultimate truth.
I find having two scenes, preferably with 2 PCs in each (or a 2/1 split as here), running in parallel helps a lot with pacing as it gives you the ability to cut back and forth as scenes either falter or need a time or location-jump. Players want to get into it, but they also need rests and inspiration from others to keep going. Also, if all the PCs are in a room together then none of them can talk behind any of the others' backs! Keeping them split and mixing up the combinations is fruitful stuff and it allows you to signal the climax of the session by bringing them all together.
The entire encounter with the nurse was a good example of rolling with what a player wanted. I didn't have anything prepped for it, so I was winging it all the way. I asked what the nurse's name was and when he said Lovelace, that gave me enough to know how he wanted to interact with her and so how I should describe and portray her. At the same time, though, I drew a very clear line in my head about how she should behave. I didn't know exactly what Moon's intention was, but he was not going to get any woohoo. I wanted her to be a (perhaps soft-hearted) professional and so - while I made her young and attractive in line with his name - I also dressed her in functional clothing to make it clear that she was not going to be a piece of fetish fuel.
(I later learned that Moon's objective was to get access to the school medical records. When I heard this, I wondered whether I should have taken the time to establish his intention first before getting into it - however sometimes that kind of meta-gaming (or "talking about the story rather than telling the story") can sap some of the fun out of it and make scenes too straightforward as everyone knows what goal they're pushing towards.)
As it was the scene got diverted and by the time we were ready to cut back to Moon after Cole and Spencer had fallen out, he had a new idea of what he wanted to do next. Had this been a regular 'season' of Monsterhearts then Moon had the strings on Nurse Lovelace to come back and investigate the medical records at a later date. I, equally, could well have pulled Lovelace out of the bag on a future occasion doing something unusual and then let the players stew as to this knew mystery about her.
NPCs in Monsterhearts, especially adults, often fall into one of two categories: victims or villains (which you might say was well in keeping with source material like all the teachers in the early seasons of Buffy). When an adult NPC isn't actively conspiring against the PCs, it can be hard to stop them being pushed around by the PCs, as is the common complaint of every NPC in every RPG (Manipulate an NPC is a particularly powerful move in this respect). The difference to remember is that - unlike other games - PCs here are teenagers and teenagers are entirely dependent upon adults for pretty much every material possession they have. If the PCs think they can beat up the headmaster and then manipulate their way to ensuring he doesn't tell anyone, you don't need to wait for them to fail a roll to make hard moves. They might suddenly find that, for example, that principal has been replaced by a new one... who's marked them down as troublemakers, and they're in permanent detention, and they're grounded, and their car's been confiscated and their fancy new clothes have been taken away. The idea with all this is not to try to make their lives boring, you're a fan of the PCs and sometimes being a good fan - just like being a good parent - isn't allowing the PCs to run around like demi-gods. You put down limits so that they can push against those limits. Would Buffy have been as dramatic if she hadn't had to sneak around her mother all the time? (Answer: no, read season 8). Would the big party at the end of Footloose have been such a triumph if the town had been actively sponsoring it and encouraging the event? (Answer: no, see every community dance ever). Anyhow, the thing to remember is that - while a particular NPC may be powerless - the MC never is and never needs a PC to fail a roll to follow the principles Blanket the world in darkness and Happiness always comes at someone else’s expense.