The Dashing Hero (new playbook)

  • 3 Replies
The Dashing Hero (new playbook)
« on: March 05, 2013, 11:29:31 PM »
The Dashing Hero (click here for link)

There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the day. That's what a hero does, right?

When hard times fall upon the world, you're always there, with a sword in one hand and a lover in the other. When the demons come a-knocking, you answer the door. When the dragons burn down the city, you're right there to nip at his heels. When the giant is smashing down the town walls and everyone else is running for cover, you're jumping on top of him from the parapets.

You are the Dashing Hero, and you're always there to save the day.


The Dashing Hero is a charismatic and daring hero, along the lines of the Three Musketeers, the Legend of Zorro, or the dread pirate in Princess Bride. The core of the class is based on the Swashbuckler compendium class, found here. The final result has been expanded upon significantly.

For your consideration, some moves from the class:

Parry (DEX)
When you parry an enemy's attack with your blade,
roll+DEX. On a 10+, choose 2. On a 7-9, choose 1:
• You take no damage.
• You deal damage equal to your level to your opponent.
• You lock blades with them, keeping their full attention.

Plan of Action
There is always a chandelier, rope, window, cart, easily-spooked herd of livestock, or similar unusual environmental hazard handy in any situation in which it would be
convenient for you and remotely plausible.

All but the most under-a-rock hermit have heard of you and your deeds. When dealing with an NPC who respects you, you can offer your autograph as leverage for Parley. When you also give them something valuable from your adventures (a weapon you've used, a noteworthy treasure you've found, or a memento of a past love or victory), they will do anything you ask of them without question or needing to roll Parley.

Now I Have The Upper Hand
Add the following options to Parry:
• Disarm your opponent, sending their weapon flying across the room.
• Steal a visible item off of their person. They don't notice it's gone until you inevitably flaunt the fact you have it.

A Knight in Shining Armor Appears
When you dramatically appear in the middle of a tense situation, deliver a quick speech and roll +CHA. On a 10+, all three. On a 7-9, choose two:
• You defuse or intensify the situation, your choice
• You draw attention away from any number of your allies
• Your speech isn't interrupted, by word or violence

Loyal Fans
Requires: Famous
When you speak to a group of your fans, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss, they give you the paparazzi treatment. Spend your hold 1-for-1 on the following:
• bring people forward and deliver them to you.
• bring forward all their precious things.
• unite and fight for you.
• fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
• go quietly back to their lives.



  • 18
Re: The Dashing Hero (new playbook)
« Reply #1 on: March 07, 2013, 03:09:44 AM »
I don't get it. Isn't this just what a bard can do?

This looks like a bard, only with less instruments.

I quite like the artificer you made, that one filled a hole in the game.

Re: The Dashing Hero (new playbook)
« Reply #2 on: March 08, 2013, 12:30:25 AM »
I don't get it. Isn't this just what a bard can do?

This looks like a bard, only with less instruments.

I quite like the artificer you made, that one filled a hole in the game.

Mmm no, this isn't what a bard can do. There is some overlap, yes, but this is much more of a swashbuckler than The Bard is even capable of being. I guess I showed too much of the charisma based stuff in the previews, but the class is mostly based on DEX:

Daring Devil (DEX)
When you laugh confidently before performing a crazy acrobatic feat, describe it
and roll +DEX. On a 10+, choose three. On a 7-9, choose two:
• You end up exactly where you want to be
• You don't attract unwanted attention
• You grab someone nearby and bring them along with you
• You show off and feel fantastic about it - take +1 forward

True Love and High Adventure
When you attempt to enact a daring plan OR defend the honor of a friend or lover,
gain 3 hold. You can spend 1-hold to take +1 to any Parry, Defy Danger, or Daring
Devil roll made to advance your daring plan or defend their honor. You lose all of this
hold after successfully defending their honor or finishing your plan.

Anything You Can Do...
You are a quick student, and a bit of a showboat. When you Make Camp,
choose one move another player knows and gain hold equal to the number
of bonds you have with that player. You can spend 1-hold to use that move.
When you Make Camp, lose any remaining hold from this move.

The Dashing Hero is not a bard without music magic. He's a showoff and an unrivaled swordsman. The difference between The Bard and The Dashing Hero is the difference between a scholarly monk and a holy paladin - they are both in the same vein of hero, but while the former is knowledgeable and wise, the latter is up-and-at-em and brave. This isn't to say you can't play a reckless or adventurous bard, but The Dashing Hero specifically caters to that style of play, so you don't need to force The Bard to fit into that role.

Re: The Dashing Hero (new playbook)
« Reply #3 on: April 04, 2013, 11:57:33 PM »

Alright, a preview edition of The Dashing Hero is now available, so you can look before you buy! And you can see for yourself that this fills a niche The Bard does not. The Bard may also be charismatic, yes, but The Dashing Hero is the guy he sings songs about.