This thing isn't dead, it's just playing possum. Meanwhile, after marking enough circles, you get to advance.
I kinda wanted to root the advancement within the fiction slightly more. Part of it was making your House and Philosophy continually relevant - so they take part of the work of providing Advancement Options.
However, I also decided to add in something else to the mix. It's something that's already there in part with options like "get a gang and {MOVE}" - advancements that are baked into the fiction. So I'm cooking up a bunch of "Special Moves" that you can only take if you meet the requirements.
If you've held your own against overwhelming odds, you can take Renowned when you Advance. If you've communed with the First Emperor you can take Destined.
You don't get these moves automatically, and neither do you have to take them but they provide a nice way of making every game different, and every character unique whilst reinforcing the setting.
So does it sound appealing? And does anyone have any ideas for "conditions" for these bonus options?
Oh, and this project is most definitely still on despite radio silence here.