AW - The Generic Engine for Color-First Games?

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AW - The Generic Engine for Color-First Games?
« on: October 17, 2012, 05:58:38 PM »
Hi all,

  GURPS markets itself as a complete universal role playing game, but the system has a strong emphasis on representing real world physics and the like. FATE is also marketed as generic, but emphases a somewhat theatrical approach to gaming. While AW itself is very specific, I kind of feel like the underlying mechanics of the game serve to facilitate any number of games with the emphasis on simulating a particular feel of play (color first gaming).

GURPS - Setting agnostic, Real world physics focused
FATE - Setting agnostic, theatricality focused
AW's System Mechanics - highly hackable (so system agnostic), color focused?


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Re: AW - The Generic Engine for Color-First Games?
« Reply #1 on: January 21, 2013, 11:41:52 AM »
Yes, I think you're right, though I'm finding making a hack harder than I expected!  One reason is that moves have a built-in sense of pacing that you don't get in physics-focused games.  You make a lot of editorial decisions as a designer, decisions that (in GURPS, say) would be made by the GM in play.