Hi all,
GURPS markets itself as a complete universal role playing game, but the system has a strong emphasis on representing real world physics and the like. FATE is also marketed as generic, but emphases a somewhat theatrical approach to gaming. While AW itself is very specific, I kind of feel like the underlying mechanics of the game serve to facilitate any number of games with the emphasis on simulating a particular feel of play (color first gaming).
So:
GURPS - Setting agnostic, Real world physics focused
FATE - Setting agnostic, theatricality focused
AW's System Mechanics - highly hackable (so system agnostic), color focused?
Thoughts?
-Jamil