I'm just reading through Monsterhearts and there's a few archetypal characters that I'd like to incorporate into play but I'm not sure if they are already represented:
--The occultist. I know there's a Witch, but I'm thinking more of Wizard -- a character like a young John Constantine, a young Harry Dresden or an Alceister Crowley wannabe, somebody with a little knowledge and maybe access to more who has a strong ambition and little caution. Motivated by arrogance and curiosity and insecurity. I guess you could do this with the Infernal skin, sort of. Or play up the crumbling-dynasty and occult lore aspects of the Serpentine. But then you've got an arrogant occultist kid who's ALSO a secret snake-person.
--The foreign kid. Specifically, the first-generation immigrant torn between family and peers, the old ways and the new ways. The old ways might or might not include a family tradition of demon-hunting or being the reincarnation of a legendary Tibetan warrior. I suppose you could do this with the Serpentine or the Vampire, if you want to use being a monster as metaphor for multiculturalism. Or just pick the Chosen and give them immigrant status and a related backstory.
-The demigod. I just thought of this because I liked those Percy Jackson books about the kids who are all the children of Greek gods. Parts of the books are very Harry Potter, but some parts especially of the later ones are like Monsterhearts for tweens. The emotional heart of the books is the characters dealing with the fact that they're misfits in modern society, and that the secret society of Greek Gods behind the scenes doesn't really have any use for the Demigods except as cannon fodder, and, very occasionally, as prestige items.
Any suggestions on how to best create these archetypal characters in Monsterhearts? I'd rather not make my own skins if I can avoid it, being a lazy gamer.