I have put up
Alternative Playbooks for sale on Drive Thru RPG.As mentioned in the product description,
The Mage is being offered for free.Not mentioned in the product description,
so is The Artificer.I've done a test printing, and they print off extremely well. These classes are ready to print and play as soon as you have them.
The MageDungeon World holds many secrets. You know, because you've found one of them. You found the font of power that is magic, and you have held it close. It is yours, and with it you can work wonders. Whether you found power in The Dragon or The Mask or something else entirely, all those secrets were tucked away into that little wand you found. And now those secrets are yours to command.
You've found your power. You've only begun to see the heights to which you can rise. But you've also begun to find your limits. As much as you wish it was, your magic is not absolute. You can't do everything. You need your pitiful companions to win the day. But you know they could never do it without you.
For you are Magus, and none compare to your might.
The PriestThe lands of Dungeon World have been forsaken. No gods walk these lands, not anymore. Now these lands are a battleground between their followers, their remnants, their men of the cloth. It is not a battle that is always fought with blades, and that is why this battleground needs you.
With simple words, you spread the faith of your deity to those who would not believe. With humble words, you beseech your deity for a miracle, and it listens. Where you walk, so too walks your god, and it is through your faith that this power is made manifest. Wherever you go, the heavens follow. Your deity watches your every move, and through him, your success is guaranteed.
Spread the faith, Priest, and know that none shall dare lay a hand on you.
The TemplarHeretics. Heretics all. Everywhere you look in Dungeon World, you find blasphemy. Everyone pretends to be goodly, but you don't buy it. It's just different degrees of heresy. In the face of evil, you do not back down. You do not surrender, and you make sure none of those weaker types do either. You are here to do a job, and no man, no beast will stop you.
These men and women you travel with, they're better than most, but they're still mortal. They're still fallible. You're not. You're pure. Your cause is absolute. If there is an ends you must reach, you will take any means necessary to achieve them.
For you are Templar, and failure is not an option.
The ArtificerDungeon World’s old technology is quite the mess, but you can fix it. No one else could, but that’s just because no one else is you. Pull some power from the leylines, run a little ambaric interference through the steam valve, tighten the sprockets, and it’s as good as new. Well, better than new, really. So maybe it’s a little more complicated than it was before, and maybe it didn’t need quite so many dials and whirlygigs. In your capable hands, every extra whirlygig is just another backup plan.
What do you mean, what’s it do? It should be obvious, shouldn’t it? It’s just an etheric matrix wand. It's not like you were building an ambaric compensator mechanism! None of them appreciate the intricacies of science, mark your words, not like you do! But you’ll show them. You’re the greatest scientific mind you’ve ever met! Okay okay, so maybe you don’t actually know what the etheric matrix wand does, per se, but you have a solid hypothesis! All it needs is some field testing.
If you knew what you were doing, you wouldn’t call it research.