Hitchcock--
I like the situation! The party is going to have to jump one way or the other here, either seizing the treasure, running off the templars, or dealing with the warlock + goblins. I can definitely see the Indigo influence.
I'd like to see maps -- at least a map of the area showing all of your encounters. Walls of text are hard to read!
Don't break sections across columns or (even worse) pages. It makes them very hard to read.
I'm not sure about some of your custom moves. As a GM I need them to be more concrete, more specific. I need them to be just as much how they do something as what they do.
For instance, your templar moves: Follow orders ruthlessly, Use whatever’s handy in painful new ways, Fight to the bitter end. What ruthless things do they do? Torture, kidnap, maim, threaten, what?
I know there are some great guides out there to making custom moves although I can't find them just this moment. Check those out and follow their advice.
Echoing that you should seek permission for the art. Nice choice, though. It's a striking piece.
Also, it's 'Aegard' rather than 'Aagard.' :)