JC is an Operator, who took Fortunes and a convoy of followers to spread the word of The Dream.
After JC turns Hardholder, he gets concerned that his followers are turning rather creepy-cultish on him, and warping the tenants of The Dream. So JC lays down the tenants, and tells them to go forth, in all directions, into Post-Apocalyptia in order to spread the message of The Dream.
On JC's character sheet, I erased Fortunes, and wrote Gone Forth.
Here it is. Curious as to what other ppl think.
Gone Forth:
Your Followers have been cut loose, and sent into the Wasteland to spread the Dream. In each direction they have gone, with a message, that man should try to do more good unto others than he does for himself. Other groups in the Wasteland have encountered your heralds, and have been thus affected.
When meeting a new group of people, be it a caravan, wanderers, slavers, a settlement, etc, Roll +(Cool/Weird/Something else?).
On a hit, they've had a positive encounter with your followers. 10-12, something inside of them has been touched by your words, spoken through your messengers. They genuinely believe in the Dream. Pick 2.
-They want to join your settlement.
-They offer you 1 barter in tribute.
-They offer help, aid, shelter, and/or information.
On a 7-9, they appreciate the Dream, and what you stand for, but the world's a hard place. Pick 1.
On a Fail, the Followers messed up when they encountered the group - they were annoying, heavy-handed, dangerous, lost the purpose of the Dream, and/or preached to the wrong fucking hombres.
Want ppl's opinions.
Thanks!