After Dungeon World originally had on basic move per stat (for 6 stats + Bond/Hx), I realized that the number really isn't important. Make every stat a distinct thing that characters can be (or not be). Make every move a clearly distinct thing that happens in the fiction, and which has a clear mechanical effect. The absolute numbers don't matter.
At least up to a point. If you have more moves than the players can keep track of, or stats that don't clearly do anything, that's a problem.