stat-range -2 -> +3...why?

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stat-range -2 -> +3...why?
« on: October 15, 2010, 03:50:57 PM »
Vincent, you decided to make the game work by rolling 2d+<thing> where <thing> is quite often a stat that ranges from -2 to +3.  Why that instead of 0-5 and slide the 7-9 and 10+ up a couple of notches? 

Was there something specific?  Did you like the way those numbers interfaced with other numbers that are a 0-n scale or something?

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lumpley

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Re: stat-range -2 -> +3...why?
« Reply #1 on: October 15, 2010, 04:35:42 PM »
Oh sure. It's a small sleight of hand.

Without ever saying so, it presents 0 as the baseline stat, which makes +1 seem like an above-baseline stat, even though the average stat is +1. If it were 0-5, I couldn't get the same effect; I'd have to just assert that 2 is the baseline, against the evident fact that the average is 3.