It's going to take a hell of a lot of games of AW to get me to give up decay as a front, because fighting against decay? That's what my favorite works of the genre are about.
So what do we have? As we're playing in the first session I ask them, "So where are you?" and they tell me, "Denver" and I say "Why?" and they say "Maybe because its high up, it's safe" and I'm like "so what, anything lower than Denver is fucked, like poison gas or something?" and they're like "Yeah."
So picture it, you're looking east from Denver, CO, and instead of seeing the whole goddamn country laid out before you, you see the lad getting lower and lower, and it descends into this stuff, this yellow-green nasty fucking mist, clinging onto the ground. Sometimes there's more of it, sometimes less. Maybe when the weather's right you can get certain places that are usually blocked.
You know what? Have a couple maps. Here's the western US, and the CO/UT area:
I actually did these with a "sea level rise" map overlay but it works pretty well. Red means you're fucked; orange is the mist coverage on a typical day, yellow is as bad as it gets.
You'll notice that yellow comes right up and touches Denver - it's all around the Convent. When the mist is at its worst, people climb up to the second floor and pray it doesn't get too high.
So yeah, the mist. Landscape/Furnace. I know I said breeding pit, but right now it just seems like it's dead out there beyond. Maybe I'll change my mind later.
I figure I need a custom move for going into the stuff. This stuff is fucked up, it's swallowed most of the goddamn planet, there is no way it's not connected
somehow with the psychic maelstrom.
So,
if you enter the mist unprotected: roll +hard.
On a 10+, you hold your breath and keep it together long enough to do your thing and get out.
7-9, choose one:
- burning lungs, take 0-harm AP and -1 ongoing until you're out of the mist
- You cough up a hunk of bloody mucus. At least, you hope it's just mucus. Take 1-harm AP.
- your mind gets ripped open and exposed to the psychic maelstrom. Treat it as a miss on that roll.
On a miss, all three.
The mist doesn't have a countdown, it's just there.