A perfectly mundane Adventure Front for you. Note, this hasn't actually been used in a Campaign. I set it up to try to get my head around the way Fronts work, as something very different from the dungeons-and-dark-gods Fronts I've seen before - this one is political. Of course, there's plenty of adventuring to be done - its just that everybody's motivations are less clear.
Death of the EmperorDescription: The Emperor of Heliopolis is dead, felled by a horrific poison. There is no clear or appointed successor, and many forces conspire for the throne.
The Crown of the Sun is a
sentient artifact, that rested heavy on the heads of Emperors since the dawn of the Empire. It has slumbered for generations, but the death-agonies of the last Emperor were so horrific that they awoke the Crown's formidable intelligence. It has looked on the current state of the Empire, with its bureaucracy and its Senate and its elections, and it is displeased. It longs for the old days of glory and conquest.
Its
impulse is to find a worthy bearer and lead them to glory.
Its moves are:
- Sway the mind of the bearer
- Protect the bearer
- Give the bearer an aura of command
- Lead someone to destruction
- Bestow forbidden knowledge
- Recruit a follower or toady
- Incite desire and conflict
- Demand a sacrifice
Custom player move: Don the Crown of the Sun. Roll +WIS
On a 10+, the Crown finds you worthy, for now. It will aid you.
On a 7-9, the Crown sets a test for you.
On a miss, the Crown decides you are not fit to rule, and will sow your path with obstacles until it changes hands.
Grim portents:- The Crown is stolen while the Emperor's body lies in rest
- A worthy contender dons the crown and is enfolded in a mantle of glorious light
Impending doom: The Emperor, driven by the Crown of the Sun, abolishes the Senate and becomes a tyrant (
Tyranny)
The League of Concerned Citizens are a
corrupt government, a cabal with deep pockets and lofty political ambitions.
Their
impulse is to seize and maintain an iron grasp on the hearts and minds of the citizenry.
Their moves are:
- Attack someone by stealthy means (kidnapping, etc.)
- Attack someone directly (with a gang or single assailant)
- Absorb or buy out someone important (an ally, perhaps)
- Influence a powerful institution (change a law, manipulate doctrine)
- Establish a new rule (within the organization)
- Claim territory or resources
- Negotiate a deal
- Observe a potential foe in great detail
Grim portents:- League-sponsored rabble-rousers cause rioting and disorder
- Senators opposed to the League are slandered, threatened, even murdered
- The results of the election come in: An unexpected landslide victory for a little-known contender!
Impending doom: The new Emperor is a pawn of the League (
Usurpation)
Tecuh-Tli is a
lord of the undead, the lich-priest of the extinct Lizardman nation that once took Heliopolis as its capital. He is magically enslaved, bound as a servant and advisor to the Emperor. With no Emperor on the throne, he is free to scheme, though he cannot directly harm the living.
His
impulse is to seek release from his bindings.
His moves are:
- Cast a spell over time and space
- Spy on someone with a scrying spell
- Send forth undead minions
- Tempt someone with promises
- Play factions off against each other
- Travel unseen through secret passageways
- Use magic to confuse and terrify
Grim portents:- Undead servants start appearing in the employ of various factions
- Tecuh-tli's allies spread panic that a great doom is coming to Heliopolis
- The Abomination Vault beneath the palace is opened to protect against the new danger
Impending doom: Tecuh-Tli uses the tools from the Abomination Vault to reanimate the Lizardman hordes (
Destruction)
Stakes:- Who will be the contenders for the throne?
- Will there be a bloody revolution, or a peaceful election?
- With whom will the PCs ally?
- Who killed the last Emperor, and why?