I've been thinking about Cthulhu gaming and looking over the awesome supplement The Armitage Files for Trail of Cthulhu, and meanwhile, my GF has been watching as much X-Files as she can get on Netflix Instant in the next room over. SO I'm thinking about investigation-based hacks.
I have a few moves written, sort of - nothing you might not guess as far as the sorts of things investigators do (analyse evidence, search, interrogate someone, question someone peaceably, race to get there in time, chase someone/something). What I'm getting stuck on, though, is what you get out of them. Specifically, I'm resistant to the thought that the GM is going to be doling out clues that have been prepped... but making up the clues and doling them out isn't a lot better. And having players take the lead by getting their own clues leads to pacing problems that could threaten the feel of all sorts of games, especially Cthulhu ones. Do I just need to get over myself?
Any thoughts, and any moves I'm missing, are welcome.