Issue that may arise...
A single stat that max's out quite quickly.
The player loses the ability to highlight one of their own stats.
Any other thoughts?
John
Do the stats go up when you roll them? I don't understand what you mean by maxing out. If they work normally besides this, than this isn't really an issue.
And the actual player never has the ability to highlight their own stat, so I don't really see that as an issue.
And, uhhh, why? What's the reasoning here? Are you trying to reinforce a certain class-based form of play? AW seems to accomplish the same thing by making the classes' character moves based on certain stats. So the gunlugger has several moves that use hard, making that a sort of defining stat for the character.
I think it'll work fine. The only really effect I see it having is to impose tighter control over how the character acts through every session. And then only if the player is really worried about gaining experience.