I've had a GM run it that on a success (even some weak hits) there was no problem manifesting, and therefore the Aid-er was fine. This might work sometimes (fiction first!) but I think it's more interesting to always throw in something. "Cost" is probably the best catch-all; time, energy, positioning, the opinions of others/social harmony ("You were awfully quick to help Rothgar with that gate!") don't need to be harsh enough to be more than flavor, while still keeping the Aid move risky enough that it's not an easy call and interesting no matter what's rolled.