New Playbook: The Feral Kid

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Re: New Playbook: The Feral Kid
« Reply #30 on: March 17, 2011, 11:34:47 AM »
You're right, it might be better if both characters get some mechanical benefit from the move.  At the time, I was thinking that the Kid's benefit was not mechanical, but narrative: somebody's looking out for you, with no strings attached.  In Apocalypse World, that's not nothing...

I guess putting both bonuses on the side of the "helping" character was an attempt to really sweeten the deal for PCs to look out for the kid.  With my players, a simple +1Hx gets them saying "That'd be nice, I guess.  I'll totally think about doing that" while the magic words mark experience never fail to produce a "Hells yeah!"

In retrospect, marking experience should be enough of an incentive.  I often find myself adding a +1Hx to moves that help another PC, based on the feel of the Heal/Harm move: When you hurt someone, they see you more clearly. When you heal someone, you see them more clearly.

Re: New Playbook: The Feral Kid
« Reply #31 on: March 17, 2011, 04:21:09 PM »
I wouldn't get too worried about this horrible possibility that both moves get taken, given that both playbooks are unofficial extras.

Re: New Playbook: The Feral Kid
« Reply #32 on: March 17, 2011, 07:28:47 PM »
True, but as a gamer I like to obsess over fiddley mechanical details...