Chris,
How useful would you say the concepts of Story Now and Step on Up are to you in improving the experience of play in your group? Do you explicitly reference them at the table? Do they help you form a coherant creative agenda?
Can you give some examples of this Creative Agenda clash in play?
They're definitely useful for identifying the exact nature of problems after the fact. I'm not usually thinking about CA/GNS at the table, so I only notice the smaller things after the fact.
As far as examples go, the clearest, to me, is ... hmmm. The biggest, for me, is that if we have an NPC that stands in the way of the PC's direct or indirect goals, the NPC often gets full attention. It's non-stop "attack" until the NPC is no longer a threat, where attack is any method the character can think of to get rid of the NPC. No characterization, no attempt at a realistic portrayal of character. It's simply: "What is the best plan that I, the player, can come up with to remove this threat?". Everything else falls by the wayside.
It's not bad roleplaying, really. In literary terms, it's just a fondness for plot-based narrative over character-driven narrative.
So in Battlestar Galactica, a show I'm hammering through for a tangential hack I'm doing, there might be a huge battle. That seems like it's the focus of the show. But it's only the plot. It's only "what's happening". The important part is actually the character interaction leading up to, during, and after the battle. There are melodramatic conversations, there is exploration of character in a variety of interesting situations. The battle isn't even the actual conflict. The battle is simply a backdrop for the actual character related conflict.
That's how I want to roleplay. But one of my best friends is very much a "I play to win". He's not a DnD 4E player who just loves combat. It's more subtle than that. He plays his character well, to some extent, and has realistic goals. It's just that those goals are his whole existence. Things like where he sleeps or who he might become friends with are not things that cross his mind.
Asking questions as the GM is the solution, but only to a point. He feels like the game is slow if the plot is derailed.
Here's a little recap, from the MC's perspective with complete Front knowledge, of an in game example:
Dramatis Personæ:Rum: A young woman who has seen a lot of bloodshed in her short life. After the Chairman handed over the reigns to the local area's water supply (and the problems that go with it) to her, she decided that she had had enough. The area around her had always had a legacy of death and misery, but she would fix that. She just needed to get everyone and everything under control.
Mustang: A martial man. He had served as part of the Chairman's security force both at a bar and in the Chairman's local government. He was shot in the line of duty and after his Poppy saved his life, he developed a little bit of a thing for her. He's not that happy with a lot of the methods Rum has been using to control the local area, but he has reluctantly agreed that it had to be done.
Fleece: A young woman leading her people away from a terrible disaster. Completely bereft of places to live or things to eat, her and her refugees have been living on the plains for the last few weeks. What's more, a few of them have been showing signs of a sickness, a sickness the local doctor says is very contagious.
So there we are. Fleece's camp of starving, possibly sick, definitely frightened refugees are becoming desperate. Mustang and several beatsticks head down to the camp to see if the rumors of plague are true and possibly instill some kinda order. "Any means necessary," Rum says.
The meeting goes south, as it has to. The armed representatives of those who have are there to control those who haven't. Old story. Fleece is tired of negotiating. She has nothing to negotiate with. They just want some food. Rum has food. Simple equation, in her eyes.
Things get out of control. One of Mustang's men hit a woman in the head with the butt of his rifle. Things are looking bad. We're just not sure yet which side'll get massacred: the small group of men with guns or the huge, angry, unarmed crowd.
Then a guy shows up in a monster truck and runs over some of the crowd, shoots Fleece in the chest and drives off.
The End