Hey kids! If I could get some feedback on this collection of moves, I'd really appreciate it.
The Horseman is a herald of the apocalypse, riding from place to place spreading ruin and misery. Always good weird, usually good cool and hard, sometimes good sharp, never good hot. And "he" has a "horse," of course, of course.
HORSEMAN MOVES
You get this 1:
Infernal Steed: when atop your steed…
…if you act under fire, add your steed's sight to your roll.
…if you try to seize something by force, add your steed's power to your roll.
…if you go aggro, add your steed's power to your roll.
…if you open your mind to the psychic maelstrom while mounted, add your steed's sight to your roll.
…if you help or interfere with someone, add your steed's power to your roll.
…if someone interferes with you, add your steed's weakness to their roll.
Then choose 1:
Come and See: when you attack a fortress or a building with people in it, you and your steed count as a gang (3-harm gang small).
Conquest: when you charge into battle without hesitation and fight without using cover, you and your steed get +1armor.
Famine: when you manipulate a person towards an action that is actually to their detriment, roll+weird instead of roll+hot.
Hell Follows Close Behind: when you lead a group or convoy across the land, roll+hard. On a 10+, hold 3. On a 7-9, hold 1. You can spend your hold to:
· take +1forward with one of them
· make them forget the way back
· add a want of your choice to the group
On a miss, you lead them into disaster, from which you are not exempt.
Herald of the End Times: When you preach doom to a crowd, roll+weird. On a 10+, all 3. On a 7-9, choose 1:
· you put the fear into their hearts (want: +anxiety)
· you put them in a state of want, immediately
· they don't turn on you, regardless of their wants
On a miss, they turn on you, regardless of their nature.
STEED
Choose one of these profiles:
· Power+2 sight+1 1-armor weakness+2
· Power+2 sight+2 0-armor weakness+2
· Power+1 sight+2 1-armor weakness+2
· Power+2 sight+1 2-armor weakness+3
Choose its type:
Animal, human, or machine.
Choose its strength or strengths:
Aggressive, easily maintained, fast, huge, off-road, uncomplaining, workhorse. Choose as many as its power.
Choose its look or looks:
Blackened, fiery, filthy, frightening, glowing, hairy, magnificent, metal plates, spikes & leather. Choose as many as its sight.
Choose its weaknesses:
Diseased, envious, gluttonous, greedy, infested, lazy, lusty, picky, proud, sloppy, slothful, slow, ugly, vain, wrathful. Choose as many as its weakness.
What do you think?
Is it well-balanced with the other playbooks?
Does this sound like a character you would be interested in playing?
And suggestions for moves and steed options?
Thank you!