At the gym I had an idea for a "24" like game of AW. Mixing two great games Wilderness of Mirrors and AW.
Some preliminary ideas. Stats are based on how you get awesome shit done: Force, Tech, Guile, Planning (maybe, always a kind of passive or retroactive stat), etc.
Hx rules - Support (costs some resource, perhaps Hx), and Betray (free, increases Hx).
Special becomes "When you complete a mission (operation, assignment, whatever), <this> happens. So each time something is finished, the mechanics ensure there is more fall out. Enemy operative captured. Awesome, now lets find out if he managed to leak information first? If there is a mole helping him get out? If someone else takes the credit? If there is other corruption this reveals? Various version of revealing future badness. Leader types get more trouble, where as follower types get more resources to make the Leader types miserable.
So, has this been done already?
Sean