In AW it's all about scarcity and fragile safety/stability, so threats are things that put those issues into a dynamic situation. Since Monsterhearts is all about conflicted teen relationships and monstrousness/humanity, I think threats need to push those buttons specifically.
So, like, concerned parents or clans/cliques/etc would be things that push the character to be more like his/her inherent nature (mortal or monster type) and less involved in the dangerous-sexy relationship. Horny teens on the other hand would have moves like "tempt characters away from their lovers" and what not.
"Threats" in the literal sense of causing danger are always gonna be pretty useful and exciting story fodder, but I think you have the opportunity to come up with some really cool story-pushing moves/archetypes that "threaten" the status quo and bring the desired conflicts into focus that aren't necessarily "things that want you dead!"
Awesome. I like this.
Do you think that the format that Threats take (4-6 categories, each with 4-6 threat types, each with 1 hard move associated with it) should be the same in Monsterhearts? Is there a different way to present/structure the notion of threats?
As far as Fronts/bigger picture, I'm starting to develop some ideas. So, picture this: there are Issues, and then there are Fronts. Issues are all about personal issues, as exacerbated/highlighted by Threats. Issues are all
about a particular character (or couple of characters). Fronts aren't
about your characters, Fronts don't give a shit about your characters - Fronts are things that effect the world, like Fronts in AW.
Issue: Family In Crisis
Affects: Lillith (the Witch PC)
Threats: James, the Overzealous Father (Authority Figure: Controlling); "We need to stick together, now more than ever" (Family: Needy).So, here's an issue for Lillith. As you can see, it is a Lillith-centric thing. It serves to highlight some issues that Lillith is facing, since we've seen over the past two sessions of play that she's struggling to establish her agency and identity.
Issue: They Know Too Much
Affects: Mark (the Vampire PC); Caranine (the Fae PC)
Threats: Sheriff Jameson (Authority Figure: Leader); The Incident at the Waterfall (Situation: Gossip Chain); Concern Parents' Group (Situation: Sounding the Alarm).Here's an Issue that started out being
about Mark, but then Caranine got wrapped up in it too. It's slowly becoming less about Mark & Caranine, and more about the safety of the monsterhearted in general. If it gets any worse (and looking at the Concerned Parents' Group threat, it probably will), it might morph into a full-on Front.
Front: Gwendolyn's Revenge
Dark Future: Gwendolyn's posse of undead cheerleaders will take over the school, drunk with power, exposing their true nature to the wrong people.
Threats: Gwendolyn (Villain: Unstable); Kaitlyn (Villain: Mindless); The Teachers Won't Stop Her (Situation: No Leadership); The Cheerleaders (Clique: Aggressive).Ah, here we go. A full-on threat. Gwendolyn is a Ghoul, and she's ghouled her best friend Kaitlyn. These two are the co-captains of the cheerleading squad. The cheerleaders are, under the mighty leadership of two undead monsters, preparing for what seems like an all-out takeover of the school. If the monsterhearted PCs don't do something, these idiots will full on wreck everything
omg.