So, me and my 16 years old brother are going to play a one-on-one game. We already played a couple of short term games together with other teenagers, but since we live in the same room, he likes the game, and we both have lots of spare time (at least until september), hey, why not play DW even more! We created the character and we're going to play soon this week.
That said, he's going with a good, charismatic and wise fighter named Domovan, full of hirelings to whom he's also bonded, and weilding a sharp, umblemished sword that glows when undeads are near, aiming to get either commune/cast a spell or turn undeads at level 2.
It's the first time a fighter takes this enhancement in one of my games and I don't know how to implement it, since it's clearly something totally in the gm's hands.
Is it just an easier, more fantasy way to Show Signs of Doom?
Is it an actual, useful power a player should exploit to have better chances at surviving?
Is it just a cool way for the player to say "give me lots of undeads and let me tear them apart"?
Maybe it's obvious but I don't want to mess anything up.
That said, I created a new hireling. He's followed by Brianne, a spellcaster who seeks uncovered knowledge, son of one of his dad's friends, but my brother was really disappointed discovering that an Adept can't cast actual spells on his own. And I agreed with him! So, here's our new hireling skill:
Spellcaster — the hireling knows a number of spells which levels summed up must have a total equal to her skill rating. When a Spellcaster casts a spell, its effects are automatically applied, but she can't cast that spell again until you make camp. The spells must all come from either the wizard's or the cleric's spell list. A Spellcaster hireling never knows rotes or cantrips.