We played a demo some days ago and we had a doubt.
On p. 65 there is written:
When you take harm, the Keeper will tell you what happened and how many points of harm it was. Mark off that number of boxes on your harm track. There might be an additional effect: the Keeper will tell you if there is.
Then, on p. 135:
Every time someone gets hurt, use a harm move on them.
So, how the Keeper has to play with harm and harm moves?
Moreover, (again on p. 135):
Injuries allow you to make harm moves against that hunter (or monster, minion, or bystander), based on how bad it is. Every time someone gets hurt, use a harm move on them.
The harm moves are listed below, along with the minimum harm level for each.
0-harm or more:
• Momentarily inhibited.
• Drop something.
• Take -1 forward.
1-harm or more:
• Fall down.
• Take -1 ongoing.
• Pass out.
• Intense pain.
Unstable wounds:
• +1 harm.
8-harm or more:
• Dead.
Since only hunters roll dice, I assume the Keeper cannot choose the “Take -1 forward/ongoing” options for monsters, minions and bystander. Right?
A last note (this is a question the players asked me): why to “complicate” the harm rules this way, giving the Keeper so much responsibility and work on them?